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forked from 0ad/0ad
0ad/source/test_setup.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

155 lines
3.9 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Got to be consistent with what the rest of the source files do before
// including precompiled.h, so that the PCH works correctly
#ifndef CXXTEST_RUNNING
#define CXXTEST_RUNNING
#endif
#define _CXXTEST_HAVE_STD
#include "precompiled.h"
#include <fstream>
#include "lib/self_test.h"
#include <cxxtest/GlobalFixture.h>
#include "lib/timer.h"
#include "lib/sysdep/sysdep.h"
#include "ps/Profiler2.h"
#include "ps/TaskManager.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptEngine.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
class LeakReporter : public CxxTest::GlobalFixture
{
virtual bool tearDownWorld()
{
return true;
}
virtual bool setUpWorld()
{
#if MSC_VERSION
// (Warning: the allocation numbers seem to differ by 3 when you
// run in the build process vs the debugger)
// _CrtSetBreakAlloc(1952);
#endif
return true;
}
};
class MiscSetup : public CxxTest::GlobalFixture
{
virtual bool setUpWorld()
{
// Timer must be initialised, else things will break when tests do IO
timer_Init();
#if OS_MACOSX || OS_BSD
// See comment in GameSetup.cpp FixLocales
setlocale(LC_CTYPE, "UTF-8");
#endif
Threading::SetMainThread();
g_Profiler2.Initialise();
m_ScriptEngine = new ScriptEngine;
g_ScriptContext = ScriptContext::CreateContext();
Threading::TaskManager::Initialise();
return true;
}
virtual bool tearDownWorld()
{
Threading::TaskManager::Instance().ClearQueue();
g_ScriptContext.reset();
SAFE_DELETE(m_ScriptEngine);
g_Profiler2.Shutdown();
return true;
}
virtual bool setUp()
{
// Clean up any JS leftover between tests.
g_ScriptContext->ShrinkingGC();
return true;
}
private:
// We're doing the initialization and shutdown of the ScriptEngine explicitly here
// to make sure it's only initialized when setUpWorld is called.
ScriptEngine* m_ScriptEngine;
};
static LeakReporter leakReporter;
static MiscSetup miscSetup;
// Definition of functions from lib/self_test.h
bool ts_str_contains(const std::string& str1, const std::string& str2)
{
return str1.find(str2) != str1.npos;
}
bool ts_str_contains(const std::wstring& str1, const std::wstring& str2)
{
return str1.find(str2) != str1.npos;
}
// we need the (version-controlled) binaries/data directory because it
// contains input files (it is assumed that developer's machines have
// write access to those directories). note that argv0 isn't
// available, so we use sys_ExecutablePathname.
OsPath DataDir()
{
return sys_ExecutablePathname().Parent()/".."/"data";
}
// Script-based testing setup:
namespace
{
void script_TS_FAIL(const std::wstring& msg)
{
TS_FAIL(utf8_from_wstring(msg).c_str());
}
}
void ScriptTestSetup(const ScriptInterface& scriptInterface)
{
ScriptRequest rq(scriptInterface);
ScriptFunction::Register<script_TS_FAIL>(rq, "TS_FAIL");
// Load the TS_* function definitions
// (We don't use VFS because tests might not have the normal VFS paths loaded)
OsPath path = DataDir()/"tests"/"test_setup.js";
std::ifstream ifs(OsString(path).c_str());
ENSURE(ifs.good());
std::string content((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
ENSURE(scriptInterface.LoadScript(L"test_setup.js", content));
}