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0ad/source/lib/external_libraries/sdl.h
janwas 9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00

44 lines
1.0 KiB
C

/**
* =========================================================================
* File : sdl.h
* Project : 0 A.D.
* Description : SDL header; uses emulator on Windows, otherwise libsdl.
* =========================================================================
*/
// license: GPL; see lib/license.txt
#ifndef INCLUDED_SDL
#define INCLUDED_SDL
#include "sdl_fwd.h"
#include "lib/config2.h" // CONFIG2_WSDL
#if OS_WIN && CONFIG2_WSDL
# include "lib/sysdep/win/wsdl.h"
#else
# include <SDL/SDL.h>
# include <SDL/SDL_thread.h>
// if the compiler doesn't support inlining, this header will pull
// in static bswap routines. doesn't matter - modern compilers
// will strip them if unused, and this is more convenient than
// another header that toggles between wsdl and SDL_endian.h.
# include <SDL/SDL_endian.h>
# if MSC_VERSION
# pragma comment(lib, "SDL")
# pragma comment(lib, "SDLmain")
# endif
#endif
// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
struct SDL_Event_
{
SDL_Event ev;
};
#endif // INCLUDED_SDL