janwas
a859562ea7
- properly differentiate between buffer/offset alignment and length alignment (relevant since block size has been increased to 256k) - use VfsPath for most game paths instead of CStr - clean up timer interface and implementation - self-tests no longer crash - file_cache.cpp: fix for the case where allocation fails (prevent deleter from seeing a null pointer) - allocators: move all shared_ptr-related stuff to its own component; add DummySharedPtr - codec: disable checksums (important for performance at work) - File: made into an interface class to avoid export problems. not entirely sure about this.. - vfs_path.h, path.h, os_path.h: proper fix for using fs::change_extension and similar utility functions with derivatives of basic_path - lib_api: automatically link against import lib if building lib/ as a DLL - path_util: remove unused functions (this component is deprecated) - compiler.h: add INLINE - Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test (should do this mostly everywhere rather than have one singleton g_VFS) This was SVN commit r5537.
39 lines
776 B
C++
39 lines
776 B
C++
#ifndef INCLUDED_VFS_PATH
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#define INCLUDED_VFS_PATH
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struct VfsPathTraits;
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typedef fs::basic_path<std::string, VfsPathTraits> VfsPath;
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typedef std::vector<VfsPath> VfsPaths;
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struct VfsPathTraits
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{
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typedef std::string internal_string_type;
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typedef std::string external_string_type;
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static external_string_type to_external(const VfsPath&, const internal_string_type& src)
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{
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return src;
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}
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static internal_string_type to_internal(const external_string_type& src)
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{
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return src;
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}
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};
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namespace boost
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{
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namespace filesystem
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{
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template<> struct is_basic_path<VfsPath>
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{
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BOOST_STATIC_CONSTANT(bool, value = true);
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};
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}
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}
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extern bool vfs_path_IsDirectory(const VfsPath& pathname);
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#endif // #ifndef INCLUDED_VFS_PATH
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