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0ad/source/scriptinterface
Ykkrosh c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
..
tests Fix warnings in tests 2010-05-10 09:52:35 +00:00
AutoRooters.h Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
NativeWrapperDecls.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptConversions.cpp Fix use of 'undefined' sound group on death. 2010-05-09 13:56:06 +00:00
ScriptInterface.cpp Fix accidental include 2010-05-12 13:09:11 +00:00
ScriptInterface.h Share component template scripts to save some memory. 2010-05-07 00:24:22 +00:00
ScriptTypes.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ScriptVal.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptVal.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00