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Matei 207d1367ec # A number of network synchronization fixes.
- The server will no longer send a new turn until the previous one has
been "acknowledged". (TODO: this may create lag between turns in its
current form; investigate and possibly allow executing two turns while
the third is being negotiated).
- Mutexes are now being used in NetServer and NetClient to ensure
commands go into the right batches.
- Commented out some orders in the GUI code that should not be there and
are not 100% working anyway (they were part of the follow/formation
system).
- Units that spawn or are created by scripts now have net-safe position
and orientation.
- Added a debug flag that can be turned on to print details about when
commands are received and executed (DEBUG_SYNCHRONIZATION). This is
especially useful if you diff the stdouts of two running games. There
should be no differences if everything is in synch.

This was SVN commit r5463.
2007-11-18 09:09:06 +00:00
..
collada remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
dcdt/se # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
graphics fixes for the relocated res/file/archive stuff (adjust include paths) 2007-10-06 07:45:15 +00:00
gui Changed console character to a _ since the vertical line glyph didn't seem to be available on OS X. 2007-10-13 18:22:20 +00:00
i18n # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
lib current version of archive interface (for review purposes) 2007-11-10 19:39:26 +00:00
maths Fixed non-PCH compiles. 2007-09-02 23:38:58 +00:00
network # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
pch pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
ps # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
renderer # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
scripting # Multiplayer synchronization fixes. 2007-10-23 06:52:23 +00:00
simulation # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
sound # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
tools # OS X fixes. 2007-10-11 08:00:05 +00:00
main.cpp fixes for the relocated res/file/archive stuff (adjust include paths) 2007-10-06 07:45:15 +00:00
test_setup.cpp minor fix (probably necessary for vc2002/3): only do leak reporting if mmgr.h thinks the debug allocator should be used (since that header is responsible for including the requisite crtdbg.h) 2007-10-06 09:11:15 +00:00