1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official
2005-12-13 23:19:15 +00:00
..
art fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly) 2005-12-12 07:47:11 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together). 2005-12-13 21:43:08 +00:00
fonts Committing updated font with a bit of test text while experimenting with accented characters. 2005-09-03 21:00:43 +00:00
gui update JS code to use new fade code. fix some indentation. 2005-12-13 23:19:15 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly) 2005-12-12 07:47:11 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00