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forked from 0ad/0ad
0ad/source/gui/CText.h
Ykkrosh 7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00

95 lines
2.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
GUI Object - Text [field]
--Overview--
GUI Object representing a text field
--More info--
Check GUI.h
*/
#ifndef INCLUDED_CTEXT
#define INCLUDED_CTEXT
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "GUI.h"
// TODO Gee: Remove
class IGUIScrollBar;
//--------------------------------------------------------
// Macros
//--------------------------------------------------------
//--------------------------------------------------------
// Types
//--------------------------------------------------------
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
/**
* Text field that just displays static text.
*
* @see IGUIObject
*/
class CText : public IGUIScrollBarOwner, public IGUITextOwner
{
GUI_OBJECT(CText)
public:
CText();
virtual ~CText();
virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); }
protected:
/**
* Sets up text, should be called every time changes has been
* made that can change the visual.
*/
void SetupText();
/**
* Handle Messages
*
* @param Message GUI Message
*/
virtual void HandleMessage(const SGUIMessage &Message);
/**
* Draws the Text
*/
virtual void Draw();
/**
* Placement of text. Ignored when scrollbars are active.
*/
CPos m_TextPos;
};
#endif