1
0
forked from 0ad/0ad
0ad/source/ps/GameSetup/CmdLineArgs.h
Ykkrosh cbafd43eea # Changed handling of command-line arguments.
* Added CmdLineArgs, which does the parsing then lets various pieces of
code check for whatever arguments they want.
 * Made Atlas exit out of main() cleanly, instead of calling exit()
itself.
 * Disabled the global exception-catching in unit tests, via a
entry_noSEH, so it doesn't make debugging harder.
 * Added nice printing of CStr in unit test failure messages, and added
comparison of vector vs constant array.

This was SVN commit r4688.
2006-12-09 14:39:52 +00:00

53 lines
1.3 KiB
C++

#ifndef CMDLINEARGS_H__
#define CMDLINEARGS_H__
#include "ps/CStr.h"
class CmdLineArgs
{
public:
CmdLineArgs() {}
/**
* Parse the command-line options, for future processing.
* All arguments are required to be of the form <tt>-name</tt> or
* <tt>-name=value</tt> - anything else is ignored.
*
* @param argc size of argv array
* @param argv array of arguments; argv[0] should be the program's name
*/
CmdLineArgs(int argc, char* argv[]);
/**
* Test whether the given name was specified, as either <tt>-name</tt> or
* <tt>-name=value</tt>
*/
bool Has(const char* name) const;
/**
* Get the value of the named parameter. If it was not specified, returns
* the empty string. If it was specified multiple times, returns the value
* from the first occurrence.
*/
CStr Get(const char* name) const;
/**
* Get all the values given to the named parameter. Returns values in the
* same order as they were given in argv.
*/
std::vector<CStr> GetMultiple(const char* name) const;
/**
* Get the value of argv[0], which is typically meant to be the name/path of
* the program (but the actual value is up to whoever executed the program).
*/
CStr GetArg0() const;
private:
typedef std::vector<std::pair<CStr, CStr> > ArgsT;
ArgsT m_Args;
CStr m_Arg0;
};
#endif // CMDLINEARGS_H__