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forked from 0ad/0ad
0ad/source/simulation/Scheduler.cpp
olsner d0f7cb015c - Linux/GCC (as usual :P)
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P

This was SVN commit r2316.
2005-05-18 05:32:09 +00:00

162 lines
5.0 KiB
C++
Executable File

#include "precompiled.h"
#include "Scheduler.h"
#include "Entity.h"
size_t simulationTime;
size_t frameCount;
/*
void CScheduler::pushTime( size_t delay, const HEntity& destination, const CMessage* message )
{
timeMessage.push( SDispatchObjectMessage( destination, simulationTime + delay, message ) );
}
void CScheduler::pushFrame( size_t delay, const HEntity& destination, const CMessage* message )
{
frameMessage.push( SDispatchObjectMessage( destination, frameCount + delay, message ) );
}
*/
void CScheduler::pushTime( size_t delay, const CStrW& fragment, JSObject* operateOn )
{
timeScript.push( SDispatchObjectScript( fragment, simulationTime + delay, operateOn ) );
}
void CScheduler::pushFrame( size_t delay, const CStrW& fragment, JSObject* operateOn )
{
frameScript.push( SDispatchObjectScript( fragment, frameCount + delay, operateOn ) );
}
void CScheduler::pushInterval( size_t first, size_t interval, const CStrW& fragment, JSObject* operateOn )
{
timeScript.push( SDispatchObjectScript( fragment, simulationTime + first, operateOn, interval ) );
}
void CScheduler::pushTime( size_t delay, JSFunction* script, JSObject* operateOn )
{
timeFunction.push( SDispatchObjectFunction( script, simulationTime + delay, operateOn ) );
}
void CScheduler::pushFrame( size_t delay, JSFunction* script, JSObject* operateOn )
{
frameFunction.push( SDispatchObjectFunction( script, frameCount + delay, operateOn ) );
}
void CScheduler::pushInterval( size_t first, size_t interval, JSFunction* function, JSObject* operateOn )
{
timeFunction.push( SDispatchObjectFunction( function, simulationTime + first, operateOn, interval ) );
}
void CScheduler::pushProgressTimer( CJSProgressTimer* progressTimer )
{
progressTimers.push_back( progressTimer );
}
void CScheduler::update(size_t simElapsed)
{
simulationTime += simElapsed;
frameCount++;
jsval rval;
while( !timeScript.empty() )
{
SDispatchObjectScript top = timeScript.top();
if( top.deliveryTime > simulationTime )
break;
timeScript.pop();
m_abortInterval = false;
g_ScriptingHost.ExecuteScript( top.script, CStrW( L"timer" ), top.operateOn );
if( top.isRecurrent && !m_abortInterval )
pushInterval( top.delay, top.delay, top.script, top.operateOn );
}
while( !frameScript.empty() )
{
SDispatchObjectScript top = frameScript.top();
if( top.deliveryTime > frameCount )
break;
frameScript.pop();
g_ScriptingHost.ExecuteScript( top.script, CStrW( L"timer" ), top.operateOn );
}
while( !timeFunction.empty() )
{
SDispatchObjectFunction top = timeFunction.top();
if( top.deliveryTime > simulationTime )
break;
timeFunction.pop();
m_abortInterval = false;
JS_CallFunction( g_ScriptingHost.getContext(), top.operateOn, top.function, 0, NULL, &rval );
if( top.isRecurrent && !m_abortInterval )
pushInterval( top.delay, top.delay, top.function, top.operateOn );
}
while( !frameFunction.empty() )
{
SDispatchObjectFunction top = frameFunction.top();
if( top.deliveryTime > frameCount )
break;
frameFunction.pop();
JS_CallFunction( g_ScriptingHost.getContext(), top.operateOn, top.function, 0, NULL, &rval );
}
std::list<CJSProgressTimer*>::iterator it;
for( it = progressTimers.begin(); it != progressTimers.end(); it++ )
{
(*it)->m_Current += (*it)->m_Increment * simElapsed;
if( (*it)->m_Current >= (*it)->m_Max )
{
(*it)->m_Current = (*it)->m_Max;
if( (*it)->m_Callback )
JS_CallFunction( g_ScriptingHost.GetContext(), (*it)->m_OperateOn, (*it)->m_Callback, 0, NULL, &rval );
it = progressTimers.erase( it );
}
}
}
CJSProgressTimer::CJSProgressTimer( double Max, double Increment, JSFunction* Callback, JSObject* OperateOn )
{
m_Max = Max; m_Increment = Increment; m_Callback = Callback; m_OperateOn = OperateOn; m_Current = 0.0;
}
void CJSProgressTimer::ScriptingInit()
{
AddProperty( L"max", &CJSProgressTimer::m_Max );
AddProperty( L"current", &CJSProgressTimer::m_Current );
AddProperty( L"increment", &CJSProgressTimer::m_Increment );
CJSObject<CJSProgressTimer>::ScriptingInit( "ProgressTimer", Construct, 2 );
}
JSBool CJSProgressTimer::Construct( JSContext* cx, JSObject* obj, unsigned int argc, jsval* argv, jsval* rval )
{
assert( argc >= 2 );
double max = ToPrimitive<double>( argv[0] );
double increment = ToPrimitive<double>( argv[1] );
JSFunction* callback_fn = NULL;
JSObject* scope_obj = NULL;
if( argc >= 3 )
{
callback_fn = JS_ValueToFunction( cx, argv[2] );
if( ( argc >= 4 ) && JSVAL_IS_OBJECT( argv[3] ) )
{
scope_obj = JSVAL_TO_OBJECT( argv[3] );
}
else
{
// Attempt to determine object to operate on automatically.
// SpiderMonkey docs say the 'this' parameter of the calling
// function is in argv[-2]. Do I believe them? One way to find out.
scope_obj = JSVAL_TO_OBJECT( argv[-2] );
}
}
CJSProgressTimer* timer = new CJSProgressTimer( max, increment, callback_fn, scope_obj );
timer->m_EngineOwned = false;
g_Scheduler.pushProgressTimer( timer );
*rval = OBJECT_TO_JSVAL( timer->GetScript() );
return( JS_TRUE );
}