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0ad/binaries/data/mods/official/entities/structures/celt_fc.xml
Ykkrosh 75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00

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XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_economic_fc">
<Traits>
<Id
civ_code="celt"
civ="Celts"
internal_only="false"
specific="Ffermdy"
history=" Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point – courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw."
/>
</Traits>
<Actor>structures/celts/farmstead.xml</Actor>
</Entity>