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0ad/binaries/data/mods/official/entities/structures/iber_pc.xml
Ykkrosh 75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00

15 lines
1.2 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_norm_military_pc">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="Puerto"
history="No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant."
/>
</Traits>
<Actor>structures/iberians/dock.xml</Actor>
</Entity>