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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 3124b55cc0 Warning fixes
This was SVN commit r7821.
2010-07-29 21:04:07 +00:00
..
scripting Fix some GCC warnings 2009-08-02 19:52:31 +00:00
tests Make tests clean up after themselves 2010-05-07 17:50:38 +00:00
Camera.cpp Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
Camera.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ColladaManager.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
GameView.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
HFTracer.cpp Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
MapReader.h Set each player's default camera location to their civ center. 2010-07-03 13:15:57 +00:00
MapWriter.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
MapWriter.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Material.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
Material.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MaterialManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Model.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Model.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ModelDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectBase.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ObjectBase.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
ObjectManager.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Overlay.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ParticleEmitter.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ParticleEmitter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Patch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Sprite.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Terrain.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Terrain.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainProperties.cpp Warning fixes 2010-07-29 21:04:07 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Texture.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureEntry.h less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
TextureManager.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureManager.h less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
Unit.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
Unit.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitAnimation.cpp Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitAnimation.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitManager.cpp Warning fixes 2010-07-29 21:04:07 +00:00
UnitManager.h Warning fixes 2010-07-29 21:04:07 +00:00