1
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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
..
scripting Fix some GCC warnings 2009-08-02 19:52:31 +00:00
tests Make tests clean up after themselves 2010-05-07 17:50:38 +00:00
Camera.cpp # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
Camera.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ColladaManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
GameView.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
HFTracer.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HFTracer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
MapReader.h Set each player's default camera location to their civ center. 2010-07-03 13:15:57 +00:00
MapWriter.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
MapWriter.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Material.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
Material.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MaterialManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Model.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Model.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ModelDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectBase.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ObjectBase.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
ObjectManager.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Overlay.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ParticleEmitter.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ParticleEmitter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Patch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Sprite.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Terrain.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Terrain.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainProperties.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Texture.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureEntry.h less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
TextureManager.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureManager.h less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
Unit.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
Unit.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitAnimation.cpp Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitAnimation.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitManager.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
UnitManager.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00