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forked from 0ad/0ad
0ad/source/gui/CButton.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

93 lines
2.0 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
GUI Object - Button
--Overview--
GUI Object representing a simple button
--More info--
Check GUI.h
*/
#ifndef INCLUDED_CBUTTON
#define INCLUDED_CBUTTON
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "GUI.h"
//--------------------------------------------------------
// Macros
//--------------------------------------------------------
//--------------------------------------------------------
// Types
//--------------------------------------------------------
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
/**
* Button
*
* @see IGUIObject
* @see IGUIButtonBehavior
*/
class CButton : public IGUIButtonBehavior, public IGUITextOwner
{
GUI_OBJECT(CButton)
public:
CButton();
virtual ~CButton();
virtual void ResetStates() { IGUIButtonBehavior::ResetStates(); }
/**
* Handle Messages
*
* @param Message GUI Message
*/
virtual void HandleMessage(const SGUIMessage &Message);
/**
* Draws the Button
*/
virtual void Draw();
protected:
/**
* Sets up text, should be called every time changes has been
* made that can change the visual.
*/
void SetupText();
/**
* Placement of text.
*/
CPos m_TextPos;
};
#endif