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forked from 0ad/0ad
0ad/source/ps/Globals.cpp
janwas 32cfc6d807 minimap: now use GUI event system instead of polling. fixes broken click feature.
textureentry: add performance note
list, text: fix mousewheel direction
input: was going to add a deque to allow registering handlers in back
and front. obviated by minimap fix, though. cleaned up a bit and renamed
stuff (again, sigh).
loaderthunks: fixed weird alignment/padding warning

This was SVN commit r2979.
2005-10-20 15:27:39 +00:00

61 lines
1.2 KiB
C++

#include "precompiled.h"
#include "lib/input.h"
#include "Globals.h"
bool g_active = true;
bool g_keys[SDLK_LAST];
int g_mouse_x = 50, g_mouse_y = 50;
// left, right, middle, wheel up, wheel down
// (order is given by SDL_BUTTON_* constants).
bool g_mouse_buttons[5];
// updates the state of the above; never swallows messages.
InReaction GlobalsInputHandler(const SDL_Event* ev)
{
int c;
switch(ev->type)
{
case SDL_ACTIVEEVENT:
g_active = (ev->active.gain != 0);
return IN_PASS;
case SDL_MOUSEMOTION:
g_mouse_x = ev->motion.x;
g_mouse_y = ev->motion.y;
return IN_PASS;
case SDL_KEYDOWN:
case SDL_KEYUP:
c = ev->key.keysym.sym;
if(c < ARRAY_SIZE(g_keys))
g_keys[c] = (ev->type == SDL_KEYDOWN);
else
{
// don't complain: this happens when the hotkey system
// spoofs keys (it assigns values starting from SDLK_LAST)
//debug_warn("invalid key");
}
return IN_PASS;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
c = ev->button.button;
if(c < ARRAY_SIZE(g_mouse_buttons))
g_mouse_buttons[c] = (ev->type == SDL_MOUSEBUTTONDOWN);
else
debug_warn("invalid mouse button");
return IN_PASS;
default:
return IN_PASS;
}
UNREACHABLE;
}