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forked from 0ad/0ad
0ad/source/graphics/MiniPatch.cpp
2009-04-18 17:51:05 +00:00

51 lines
1.5 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Definition of a single terrain tile
*/
#include "precompiled.h"
#include "Patch.h"
#include "MiniPatch.h"
#include "Terrain.h"
///////////////////////////////////////////////////////////////////////////////
// Constructor
CMiniPatch::CMiniPatch() : Tex1(0), Tex1Priority(0), m_Parent(0)
{
}
///////////////////////////////////////////////////////////////////////////////
// Destructor
CMiniPatch::~CMiniPatch()
{
}
///////////////////////////////////////////////////////////////////////////////
// GetTileIndex: get the index of this tile in the root terrain object;
// on return, parameters x,y contain index in [0,MapSize)
void CMiniPatch::GetTileIndex(ssize_t& x,ssize_t& z)
{
const ptrdiff_t tindex = this - &m_Parent->m_MiniPatches[0][0];
x=(m_Parent->m_X*PATCH_SIZE)+tindex%PATCH_SIZE;
z=(m_Parent->m_Z*PATCH_SIZE)+tindex/PATCH_SIZE;
}