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forked from 0ad/0ad
0ad/source/graphics/MiniPatch.h
2009-04-18 17:51:05 +00:00

53 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Definition of a single terrain tile
*/
#ifndef INCLUDED_MINIPATCH
#define INCLUDED_MINIPATCH
#include "lib/res/handle.h"
class CPatch;
///////////////////////////////////////////////////////////////////////////////
// CMiniPatch: definition of a single terrain tile
class CMiniPatch
{
public:
// constructor
CMiniPatch();
// destructor
~CMiniPatch();
// get the index of this tile in the root terrain object; x,y in [0,MapSize)
void GetTileIndex(ssize_t& x,ssize_t& z);
public:
// texture applied to tile
Handle Tex1;
// 'priority' of the texture - determines drawing order of terrain textures
int Tex1Priority;
// parent patch
CPatch* m_Parent;
};
#endif