1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/gui/test/sprite1.xml
2005-10-13 20:04:22 +00:00

1677 lines
63 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE sprites SYSTEM "../gui.dtd">
<!-- testing an update -->
<sprites>
<!--
==========================================
GENERIC - BACKCOLOR SPRITES
==========================================
-->
<!-- Notes:
* Can we make size = 0 0 100% 100% by default? It's seems to be the most common value ("stretched sprite").
While we're here:
* Ask him to remove the "error drawing sprite of 1x0 size" error, since this can happen legitimately sometimes
(divider of 1 pixel width, progressbar at value 0)
* Also ask about clear() function for lists.
* Ask about interpretation of special characters (weird question mark).
* Text formatting for lists (eg centering).
* DDS transparency (ie main menu buttons).
* Ask him about the checkbox and whether it's available for use (show first example in Options).
-->
<sprite name="bkTranslucent">
<image backcolor="0 0 0 85"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkWhiteBorderBlack">
<image backcolor="white"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkGrayBorderBlack">
<image backcolor="gray"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkBlueBorderBlack">
<image backcolor="blue"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkBorderBlack">
<image backcolor="black"
size="-1 -1 100%+1 0"
/>
<image backcolor="black"
size="-1 100% 100%+1 100%+1"
/>
<image backcolor="black"
size="-1 0 0 100%"
/>
<image backcolor="black"
size="100% 0 100%+1 100%"
/>
</sprite>
<sprite name="bkFillBlack">
<image backcolor="black"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkFillWhite">
<image backcolor="white"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkFillGray">
<image backcolor="gray"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
GENERIC - TILEABLE TEXTURES
==========================================
-->
<sprite name="textureGranite">
<image texture="global/tile/granite.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkGraniteBorderBlack">
<image texture="global/tile/granite.png"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="textureSand">
<image texture="global/tile/sandstone.png"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
GENERIC ICONS
==========================================
-->
<sprite name="iconProduct">
<image texture="global/icon/product_black.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iconBullet">
<image texture="global/icon/bullet.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iconInfinity">
<image texture="global/icon/infinity.png"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SKIN - WHEAT
==========================================
-->
<sprite name="wheatWindowSand">
<!-- middle -->
<image texture="global/tile/sandstone.png"
texture_size="0 0 128 128"
size="0%-10 0%-10 100%+10 100%+10"
/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="0%-25 0%-25 0%-10 0%-10"
/>
<image texture="global/border/top_marble.png"
texture_size="0 0 128 32"
size="0%-10 0%-25 100%+10 0%+7"
/>
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="100%+10 0%-25 100%+25 0%-10"
/>
<image texture="global/border/right_marble.png"
texture_size="0 0 32 128"
size="100%-6 0%-10 100%+26 100%+10"
/>
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="100%+10 100%+10 100%+25 100%+25"
/>
<image texture="global/border/bottom_marble.png"
texture_size="0 0 128 32"
size="0%-10 100%-7 100%+10 100%+25"
/>
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="0%-25 100%+10 0%-10 100%+25"
/>
<image texture="global/border/left_marble.png"
texture_size="0 0 32 128"
size="0%-25 0%-10 0%+7 100%+10"
/>
</sprite>
<sprite name="wheatWindowGranite">
<!-- middle -->
<image texture="global/tile/granite.png"
texture_size="0 0 128 128"
size="0%-10 0%-10 100%+10 100%+10"
/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="0%-25 0%-25 0%-10 0%-10"
/>
<image texture="global/border/top_marble.png"
texture_size="0 0 128 32"
size="0%-10 0%-25 100%+10 0%+7"
/>
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="100%+10 0%-25 100%+25 0%-10"
/>
<image texture="global/border/right_marble.png"
texture_size="0 0 32 128"
size="100%-6 0%-10 100%+26 100%+10"
/>
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="100%+10 100%+10 100%+25 100%+25"
/>
<image texture="global/border/bottom_marble.png"
texture_size="0 0 128 32"
size="0%-10 100%-7 100%+10 100%+25"
/>
<image texture="global/border/corner_bronze.png"
real_texture_placement="0 0 15 15"
size="0%-25 100%+10 0%-10 100%+25"
/>
<image texture="global/border/left_marble.png"
texture_size="0 0 32 128"
size="0%-25 0%-10 0%+7 100%+10"
/>
</sprite>
<sprite name="wheatWindowTitle">
<image texture="global/titlebar/left_gold_fern.png"
real_texture_placement="0 0 64 32"
size="0%+0 0%-10 5%+64 0%+22"
/>
<image texture="global/titlebar/middle_gold_fern.png"
real_texture_placement="0 0 64 32"
size="5%+64 0%-10 95%-64 0%+22"
/>
<image texture="global/titlebar/right_gold_fern.png"
real_texture_placement="0 0 64 32"
size="95%-64 0%-10 100%+0 0%+22"
/>
</sprite>
<sprite name="wheatCheckBoxOpen">
<image texture="global/button/checkbox_open_gray.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxTick">
<image texture="global/button/checkbox_tick_gray.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxCross">
<image texture="global/button/checkbox_cross_gray.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxCrossOver">
<image texture="global/button/checkbox_cross_over_gray.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowUp">
<image texture="global/button/arrowbox_up.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowUpOver">
<image texture="global/button/arrowbox_up_over.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowDn">
<image texture="global/button/arrowbox_dn.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowDnOver">
<image texture="global/button/arrowbox_dn_over.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatScrollSpriteBar">
<image texture="global/border/scrollbar.png"
real_texture_placement="0 0 16 128"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButton">
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonOver">
<image texture="global/button/button_wood.png"
real_texture_placement="0 32 160 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonDisabled">
<effect grayscale="" />
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonGlow">
<effect add_color="60 42 42 0" />
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatIndentBorder">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
</sprite>
<sprite name="wheatIndentFillDark">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
<image backcolor="0 0 0 85"
size="1 1 100%-1 100%-1"
/>
</sprite>
<sprite name="wheatIndentFillLight">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
<image backcolor="100 100 100 85"
size="1 1 100%-1 100%-1"
/>
</sprite>
<!--
==========================================
SCREENSHOT WATERMARK
==========================================
-->
<sprite name="watermarkProduct">
<image texture="global/watermark/product.png"
real_texture_placement="0 0 200 98"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="watermarkCompany">
<image texture="global/watermark/company.png"
real_texture_placement="0 0 207 28"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PAGE-SPECIFIC SPRITES
==========================================
-->
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BACKDROPS
==========================================
-->
<sprite name="pgBackground">
<image texture="pregame/shell/parchment/background.dds"
real_texture_placement="0 0 1024 768"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - LOGOS
==========================================
-->
<sprite name="pgProductLogo">
<image texture="pregame/shell/logo/product.png"
real_texture_placement="0 0 480 218"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCompanyLogo">
<image texture="pregame/shell/logo/company.png"
real_texture_placement="0 0 256 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BUTTONS
==========================================
-->
<sprite name="pgSinglePlayerOver">
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerOver">
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorOver">
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsOver">
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsOver">
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryOver">
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgSinglePlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - LOADING SCREEN
==========================================
-->
<sprite name="load_concept_ce">
<image texture="loading/ui_concept_female_ce.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_he">
<image texture="loading/ui_concept_female_he.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_pe">
<image texture="loading/ui_concept_female_pe.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_ro">
<image texture="loading/ui_concept_female_ro.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_ca">
<image texture="loading/ui_concept_female_ca.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_ib">
<image texture="loading/ui_concept_female_ib.png"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAITS - DEFAULT
==========================================
-->
<!-- Default (empty) portrait (circular). -->
<sprite name="ui_portrait_default_circle">
<image texture="session/portraits/ui_portrait_default_circle.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_default_circle_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_default_circle.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_default_circle_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_default_circle.png"
size="0 0 100% 100%"
/>
</sprite>
<!-- Default (empty) portrait (square). -->
<sprite name="ui_portrait_default_square">
<image texture="session/portraits/ui_portrait_default_square.png"
size="1 1 100%-1 100%-1"
/>
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
</sprite>
<sprite name="ui_portrait_default_square_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_default_square.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_default_square_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_default_square.png"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
ACTION SHEET PORTRAITS - COMMANDS, TABS, STANCES, FORMATIONS, ETC
==========================================
-->
<sprite name="ui_portrait_sheet_action">
<image texture="session/portraits/ui_portrait_sheet_action.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_action_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_sheet_action.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_action_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_sheet_action.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
ENTITY SINGLE PORTRAITS
==========================================
-->
<!-- Pyrogenesis Dude portrait. -->
<sprite name="ui_portrait_unit_dude">
<image texture="session/portraits/ui_portrait_unit_dude.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_unit_dude_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_unit_dude.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_unit_dude_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_unit_dude.png"
size="0 0 100% 100%"
/>
</sprite>
<!-- Pyrogenesis Dudette portrait. -->
<sprite name="ui_portrait_unit_dudette">
<image texture="session/portraits/ui_portrait_unit_dudette.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_unit_dudette_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_unit_dudette.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_unit_dudette_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_unit_dudette.png"
size="0 0 100% 100%"
/>
</sprite>
<!-- Deciduous Tree portrait. -->
<sprite name="ui_portrait_flora_deciduotree_gaia">
<image texture="session/portraits/ui_portrait_flora_deciduotree_gaia.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_flora_deciduotree_gaia_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_flora_deciduotree_gaia.png"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_flora_deciduotree_gaia_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_flora_deciduotree_gaia.png"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - CELTS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_celt">
<image texture="session/portraits/ui_portrait_sheet_civ_celt.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_celt_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_sheet_civ_celt.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_celt_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_sheet_civ_celt.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - HELLENES
==========================================
-->
<sprite name="ui_portrait_sheet_civ_hele">
<image texture="session/portraits/ui_portrait_sheet_civ_hele.png"
cell_size="64 64"
size="1 1 100%-1 100%-1"
/>
<!-- Top border -->
<image backcolor="220 223 228"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="109 122 146"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="109 122 146"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="220 223 228"
size="0 0 1 100%-1"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_hele_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_sheet_civ_hele.png"
cell_size="64 64"
size="1 1 100%-1 100%-1"
/>
<!-- Top border -->
<image backcolor="220 223 228"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="109 122 146"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="109 122 146"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="220 223 228"
size="0 0 1 100%-1"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_hele_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_sheet_civ_hele.png"
cell_size="64 64"
size="1 1 100%-1 100%-1"
/>
<!-- Top border -->
<image backcolor="220 223 228"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="109 122 146"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="109 122 146"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="220 223 228"
size="0 0 1 100%-1"
/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - IBERIANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_iber">
<image texture="session/portraits/ui_portrait_sheet_civ_iber.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_iber_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_sheet_civ_iber.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_iber_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_sheet_civ_iber.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - CARTHAGINIANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_kart">
<image texture="session/portraits/ui_portrait_sheet_civ_kart.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_kart_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_sheet_civ_kart.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_kart_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_sheet_civ_kart.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - PERSIANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_pers">
<image texture="session/portraits/ui_portrait_sheet_civ_pers.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_pers_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_sheet_civ_pers.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_pers_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_sheet_civ_pers.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - ROMANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_rome">
<image texture="session/portraits/ui_portrait_sheet_civ_rome.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_rome_gray">
<effect grayscale=""/>
<image texture="session/portraits/ui_portrait_sheet_civ_rome.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="ui_portrait_sheet_civ_rome_lit">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/ui_portrait_sheet_civ_rome.png"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
-->
<!--
==========================================
GENERIC BUTTONS
==========================================
-->
<sprite name="sprite2">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="212 208 200" size="0 1 1 100%-1" />
<image backcolor="212 208 200" size="0 0 100%-1 1" />
<image backcolor="255 255 255" size="0 2 1 100%-2" />
<image backcolor="255 255 255" size="1 1 100%-2 2" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" />
</sprite>
<sprite name="sprite2_pressed">
<image backcolor="128 128 128" size="0 0 100% 100%" />
<image backcolor="212 208 200" size="1 1 100%-1 100%-1" z_level="1" />
</sprite>
<sprite name="gray">
<image backcolor="243 242 240" size="0 0 100% 100%" />
</sprite>
<sprite name="black">
<image backcolor="0 0 0" size="0 0 100% 100%" />
</sprite>
<sprite name="white_border">
<image backcolor="100 70 120" size="0 0 100% 100%" />
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
<image backcolor="255 255 255" size="-1 0 0 100%" />
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
</sprite>
<sprite name="scroll">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 2 100%-2 100%-2" z_level="1" />
</sprite>
<sprite name="scroll_bar">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 0 100%-2 100%" z_level="1" />
</sprite>
<sprite name="green_bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="0 200 0" size="0 0 100% 100%" />
</sprite>
<sprite name="yellow_bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="255 255 0" size="0 0 100% 100%" />
</sprite>
<sprite name="blue_bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="0 0 255" size="0 0 100% 100%" />
</sprite>
<sprite name="blue_bar_outlined">
<image backcolor="0 0 0" size="-1 -1 100%+1 0" />
<image backcolor="0 0 0" size="-1 100% 100%+1 100%+1" />
<image backcolor="0 0 0" size="-1 0 0 100%" />
<image backcolor="0 0 0" size="100% 0 100%+1 100%" />
<image backcolor="0 0 255" size="0 0 100% 100%" />
</sprite>
<sprite name="back_bar">
<image backcolor="200 200 200" size="0 1 1 100%-1" />
<image backcolor="200 200 200" size="0 0 100%-1 1" />
<image backcolor="200 200 200" size="100%-1 0 100% 100%" />
<image backcolor="200 200 200" size="0 100%-1 100%-1 100%" />
</sprite>
<sprite name="only_white_border">
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
<image backcolor="255 255 255" size="-1 0 0 100%" />
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
</sprite>
<sprite name="only_black">
<image backcolor="0 0 0" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
SESSION GUI - BACKCOLOR SPRITES
==========================================
-->
<sprite name="session_tooltip_background">
<image backcolor="255 255 255" size="0 0 100% 100%" border="true" bordercolor="0 0 0"/>
</sprite>
<!--
==========================================
MAP ORB
==========================================
-->
<sprite name="session_panel_minimap_bg">
<image texture="session/ui_session_panel_minimap_bg.png" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_dummy">
<image texture="session/ui_session_panel_minimap_dummy.png" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft1">
<image texture="session/ui_session_panel_minimap_segleft1.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft2">
<image texture="session/ui_session_panel_minimap_segleft2.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft3">
<image texture="session/ui_session_panel_minimap_segleft3.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft4">
<image texture="session/ui_session_panel_minimap_segleft4.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom1">
<image texture="session/ui_session_panel_minimap_segbottom1.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom2">
<image texture="session/ui_session_panel_minimap_segbottom2.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom3">
<image texture="session/ui_session_panel_minimap_segbottom3.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom4">
<image texture="session/ui_session_panel_minimap_segbottom4.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop1">
<image texture="session/ui_session_panel_minimap_segtop1.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop2">
<image texture="session/ui_session_panel_minimap_segtop2.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop3">
<image texture="session/ui_session_panel_minimap_segtop3.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop4">
<image texture="session/ui_session_panel_minimap_segtop4.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft1_lit">
<image texture="session/ui_session_panel_minimap_segleft1_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft2_lit">
<image texture="session/ui_session_panel_minimap_segleft2_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft3_lit">
<image texture="session/ui_session_panel_minimap_segleft3_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft4_lit">
<image texture="session/ui_session_panel_minimap_segleft4_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom1_lit">
<image texture="session/ui_session_panel_minimap_segbottom1_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom2_lit">
<image texture="session/ui_session_panel_minimap_segbottom2_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom3_lit">
<image texture="session/ui_session_panel_minimap_segbottom3_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom4_lit">
<image texture="session/ui_session_panel_minimap_segbottom4_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop1_lit">
<image texture="session/ui_session_panel_minimap_segtop1_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop2_lit">
<image texture="session/ui_session_panel_minimap_segtop2_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop3_lit">
<image texture="session/ui_session_panel_minimap_segtop3_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop4_lit">
<image texture="session/ui_session_panel_minimap_segtop4_lit.png" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
STATUS ORB
==========================================
-->
<sprite name="session_panel_status_bg_top">
<image texture="session/ui_session_panel_status_bg_top.png" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_status_bg_bottom">
<image texture="session/ui_session_panel_status_bg_bottom.png" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
RESOURCE BAR
==========================================
-->
<sprite name="resource_food_counter">
<image texture="session/icons/ui_icon_sheet_statistic.png" real_texture_placement="0 128 64 192" texture_size="0 0 100% 100%" size="0 0 20 20" />
<image texture="session/ui_session_panel_resource_counter.png" texture_size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_wood_counter">
<image texture="session/icons/ui_icon_sheet_statistic.png" real_texture_placement="64 128 128 192" texture_size="0 0 100% 100%" size="0 0 20 20" />
<image texture="session/ui_session_panel_resource_counter.png" texture_size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_stone_counter">
<image texture="session/icons/ui_icon_sheet_statistic.png" real_texture_placement="128 128 192 192" texture_size="0 0 100% 100%" size="0 0 20 20" />
<image texture="session/ui_session_panel_resource_counter.png" texture_size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_ore_counter">
<image texture="session/icons/ui_icon_sheet_statistic.png" real_texture_placement="192 128 256 192" texture_size="0 0 100% 100%" size="0 0 20 20" />
<image texture="session/ui_session_panel_resource_counter.png" texture_size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_population_counter">
<image texture="session/icons/ui_icon_sheet_statistic.png" real_texture_placement="256 128 320 192" texture_size="0 0 100% 100%" size="0 0 20 20" />
<image texture="session/ui_session_panel_resource_counter_long.png" texture_size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<!--
==========================================
STATISTIC ICONS - SHEETS
==========================================
-->
<sprite name="ui_icon_sheet_statistic">
<image texture="session/icons/ui_icon_sheet_statistic.png" cell_size="64 64" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
EDITOR GUI - BACKCOLOR SPRITES
==========================================
-->
<sprite name="atlas_window">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
<image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
<image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
<!-- Bottom border -->
<image backcolor="80 97 127" size="0%+1 100%-1 100% 100%" />
<image backcolor="255 255 255" size="0%+1 100%-1 100%-1 100%-2" />
<image backcolor="129 134 142" size="0%+2 100%-2 100%-2 100%-3" />
<!-- Left border -->
<image backcolor="129 134 142" size="0%+0 0%+0 0%+1 100%" />
<image backcolor="255 255 255" size="0%+1 0%+1 0%+2 100%-1" />
<image backcolor="80 97 127" size="0%+2 0%+2 0%+3 100%-3" />
<!-- middle -->
<image backcolor="184 190 201" size="3 3 100%-3 100%-3"/>
</sprite>
<sprite name="atlas_window_rt_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
<image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
<image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
<!-- Bottom border -->
<!-- Left border -->
<!-- middle -->
<image backcolor="184 190 201" size="0 3 100%-3 100%"/>
</sprite>
<sprite name="atlas_window_t_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<!-- Bottom border -->
<!-- Left border -->
<!-- middle -->
<image backcolor="184 190 201" size="0 3 100% 100%"/>
</sprite>
<sprite name="atlas_window_white">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
<image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
<image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
<!-- Bottom border -->
<image backcolor="80 97 127" size="0%+1 100%-1 100% 100%" />
<image backcolor="255 255 255" size="0%+1 100%-1 100%-1 100%-2" />
<image backcolor="129 134 142" size="0%+2 100%-2 100%-2 100%-3" />
<!-- Left border -->
<image backcolor="129 134 142" size="0%+0 0%+0 0%+1 100%" />
<image backcolor="255 255 255" size="0%+1 0%+1 0%+2 100%-1" />
<image backcolor="80 97 127" size="0%+2 0%+2 0%+3 100%-3" />
<!-- middle -->
<image backcolor="255 255 255" size="3 3 100%-3 100%-3"/>
</sprite>
<sprite name="atlas_window_gray">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%-3 0%-3 100%+2 0%+1" />
<image backcolor="255 255 255" size="0%-2 0%-2 100%+2 0%+2" />
<image backcolor="80 97 127" size="0%-1 0%-1 100%+1 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%+2 0%-3 100%+0 100%+3" />
<image backcolor="255 255 255" size="100%+2 0%-2 100%+1 100%+2" />
<image backcolor="129 134 142" size="100%+1 0%+0 100%+0 100%+1" />
<!-- Bottom border -->
<image backcolor="80 97 127" size="0%-2 100%+2 100%+3 100%+3" />
<image backcolor="255 255 255" size="0%-2 100%+2 100%+2 100%+1" />
<image backcolor="129 134 142" size="0%-1 100%+1 100%+1 100%+0" />
<!-- Left border -->
<image backcolor="129 134 142" size="0%-3 0%-3 0%-2 100%+3" />
<image backcolor="255 255 255" size="0%-2 0%-2 0%-1 100%+2" />
<image backcolor="80 97 127" size="0%-1 0%-1 0%+0 100%+1" />
<!-- middle -->
<image backcolor="220 223 228" size="0%+0 0%+0 100%+0 100%+0"/>
</sprite>
<!-- Note from Gee
The size of the typing area of an input box, must be 0% 0% 100% 100%,
so that the selection-rectangles hides properly. That means the 'border'
should be placed outside... But not too far outside as it was here.
Adjusting so the text fits nicely is done with buffer_zone
Sorry for this, because the boxes has obviously become smaller, and
some things doesn't look right anymore. But it's the way it has to
be to look good in the end. Also the input-controls with attached
increment and decrement buttons, I can make that a built in type,
so don't bother adjusting all those.
-->
<sprite name="atlas_input_box">
<image backcolor="220 223 228" size="-2 -2 100%+2 100%+2" />
<image backcolor="109 122 146" size="-2 -2 100%+1 100%+1" />
<image backcolor="184 190 201" size="-1 -1 100%+1 100%+1" />
<image backcolor="0 0 0" size="-1 -1 100% 100%" />
<!-- middle -->
<image backcolor="220 223 228" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_emboss">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="220 223 228" size="0 0 100% 1" />
<!-- Right border -->
<image backcolor="109 122 146" size="100%-1 1 100% 100%" />
<!-- Bottom border -->
<image backcolor="109 122 146" size="1 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="220 223 228" size="0 0 1 100%" />
<!-- middle -->
<image backcolor="184 190 201" size="1 1 100%-1 100%-1"/>
</sprite>
<sprite name="atlas_indent">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146" size="0 0 100%-1 1" />
<!-- Right border -->
<image backcolor="220 223 228" size="100%-1 0 100% 100%" />
<!-- Bottom border -->
<image backcolor="220 223 228" size="0 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="109 122 146" size="0 0 1 100%-1" />
<!-- middle -->
<image backcolor="220 223 228" size="1 1 100%-1 100%-1"/>
</sprite>
<sprite name="atlas_hline">
<image backcolor="109 122 146" size="0% 0 100% 1" />
<image backcolor="220 223 228" size="0% 1 100% 2" />
</sprite>
<sprite name="atlas_vline">
<image backcolor="109 122 146" size="0 0 1 100%" />
<image backcolor="220 223 228" size="1 0 2 100%" />
</sprite>
<sprite name="atlas_toolbar_bkg">
<image backcolor="184 190 201" size="0 0 100% 100%-3" />
<image backcolor="109 122 146" size="0 100%-2 100% 100%-1" />
<image backcolor="220 223 228" size="0 100% 100% 100%-1" />
<image backcolor="147 152 161" size="0 100%-1 100% 100%" />
</sprite>
<sprite name="atlas_menubar_bkg">
<image backcolor="184 190 201" size="0 0 100% 100%-1" />
<image backcolor="0 0 0" size="0 100%-1 100% 100%" />
</sprite>
<sprite name="atlas_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146" size="1 0 100%-1 1" />
<image backcolor="220 223 228" size="1 1 100%-3 2" />
<image backcolor="184 190 201" size="100%-1 1 100%-2 2" />
<!-- Right border -->
<image backcolor="220 223 228" size="100%-1 0 100% 100%" />
<image backcolor="109 122 146" size="100%-1 0 100%-2 100%-1" />
<!-- Bottom border -->
<image backcolor="220 223 228" size="0% 100%-1 100% 100%" />
<image backcolor="109 122 146" size="0% 100%-1 100% 100%-2" />
<!-- Left border -->
<image backcolor="109 122 146" size="0 1 1 100%-2" />
<image backcolor="220 223 228" size="1 1 2 100%-2" />
</sprite>
<sprite name="atlas_button">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="184 190 201" size="0 0 100%-1 1" />
<image backcolor="220 223 228" size="1 1 100%-2 2" />
<!-- Right border -->
<image backcolor="0 0 0" size="100%-1 0 100% 100%" />
<image backcolor="109 122 146" size="100%-1 1 100%-2 100%-1" />
<!-- Bottom border -->
<image backcolor="0 0 0" size="0 100%-1 100% 100%" />
<image backcolor="109 122 146" size="1 100%-1 100%-1 100%" />
<!-- Left border -->
<image backcolor="184 190 201" size="0 0 1 100%-1" />
<image backcolor="220 223 228" size="1 1 2 100%-1" />
<!-- middle -->
<image backcolor="184 190 201" size="2 2 100%-2 100%-2"/>
</sprite>
<sprite name="atlas_button_lit">
<effect add_color="42 42 42 0"/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="184 190 201" size="0 0 100%-1 1" />
<image backcolor="220 223 228" size="1 1 100%-2 2" />
<!-- Right border -->
<image backcolor="0 0 0" size="100%-1 0 100% 100%" />
<image backcolor="109 122 146" size="100%-1 1 100%-2 100%-1" />
<!-- Bottom border -->
<image backcolor="0 0 0" size="0 100%-1 100% 100%" />
<image backcolor="109 122 146" size="1 100%-1 100%-1 100%" />
<!-- Left border -->
<image backcolor="184 190 201" size="0 0 1 100%-1" />
<image backcolor="220 223 228" size="1 1 2 100%-1" />
<!-- middle -->
<image backcolor="184 190 201" size="2 2 100%-2 100%-2"/>
</sprite>
<sprite name="atlas_bkgcol">
<image backcolor="184 190 201" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_tooltip_background">
<image backcolor="255 255 255 95" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
EDITOR GUI - TEXTURED SPRITES
==========================================
-->
<sprite name="atlas_mainborder_lt_corner">
<image texture="atlas/atlas_mainborder_lt_corner.png" texture_size="0 0 64 64" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_mainborder_rt_corner">
<image texture="atlas/atlas_mainborder_rt_corner.png" texture_size="0 0 256 64" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_lb_corner">
<image texture="atlas/atlas_global_corner_lb.png" texture_size="0 0 32 32" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_rb_corner_x2">
<image texture="atlas/atlas_global_corner_rb_x2.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
<image backcolor="184 190 201" size="0 100%-1 100% 100%"/>
<image backcolor="184 190 201" size="100%-1 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_up">
<image texture="atlas/atlas_global_arrow_up.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_dn">
<image texture="atlas/atlas_global_arrow_dn.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_lt">
<image texture="atlas/atlas_global_arrow_lt.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_rt">
<image texture="atlas/atlas_global_arrow_rt.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_toolbar_button">
<image texture="atlas/atlas_sheet_toolbar_button.png" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_dropdown_button">
<image texture="atlas/atlas_global_sheet_dropdownbutton" cell_size="9 5" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_updown_button">
<image texture="atlas/atlas_global_sheet_dropdownbutton_updown.png" cell_size="9 5" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_up">
<image texture="atlas/atlas_global_button_up.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_up_lit">
<effect add_color="42 42 42 0"/>
<image texture="atlas/atlas_global_button_up.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_dn">
<image texture="atlas/atlas_global_button_dn.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_dn_lit">
<effect add_color="42 42 42 0"/>
<image texture="atlas/atlas_global_button_dn.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_bar_h">
<image texture="atlas/atlas_global_slider_bar_h.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_marker_h">
<image texture="atlas/atlas_global_slider_marker_h.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_bar_v">
<image texture="atlas/atlas_global_slider_bar_v.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_marker_v">
<image texture="atlas/atlas_global_slider_marker_v.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_tab">
<image texture="atlas/atlas_global_tab.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_tab_lit">
<image texture="atlas/atlas_global_tab_lit.png" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon">
<image texture="atlas/atlas_sheet_icon_15x15.png" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon_indent">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146" size="0 0 100%-1 1" />
<!-- Right border -->
<image backcolor="220 223 228" size="100%-1 0 100% 100%" />
<!-- Bottom border -->
<image backcolor="220 223 228" size="0 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="109 122 146" size="0 0 1 100%-1" />
<!-- middle -->
<image backcolor="220 223 228" size="1 1 100%-1 100%-1"/>
<image texture="atlas/atlas_sheet_icon_15x15.png" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon_emboss">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="220 223 228" size="0 0 100% 1" />
<!-- Right border -->
<image backcolor="109 122 146" size="100%-1 1 100% 100%" />
<!-- Bottom border -->
<image backcolor="109 122 146" size="1 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="220 223 228" size="0 0 1 100%" />
<!-- middle -->
<image backcolor="184 190 201" size="1 1 100%-1 100%-1"/>
<image texture="atlas/atlas_sheet_icon_15x15.png" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="0 255 0" size="0 0 100%-1 1" />
<!-- Right border -->
<image backcolor="0 255 0" size="100%-1 0 100% 100%" />
<!-- Bottom border -->
<image backcolor="0 255 0" size="0 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="0 255 0" size="0 0 1 100%-1" />
<image texture="atlas/atlas_sheet_icon_15x15.png" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
TEMPORARY IMAGES
==========================================
-->
<!-- Some more temps /Gee -->
<sprite name="test">
<image size="0 0 100% 100%" backcolor="100 100 250" />
</sprite>
<sprite name="test2">
<image size="0 0 100% 100%" backcolor="200 100 050" />
</sprite>
<sprite name="GeeTemp_selected">
<image size="0 0 100% 100%" backcolor="50 50 50" />
</sprite>
<!-- TEMP GAME SETUP UI -->
<sprite name="pgSessionSetupCivSelTmp">
<image texture="backup/ui_icon_statistic_hp_128.png" texture_size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
</sprites>