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0
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0ad/binaries/data/mods/official/gui/test/sprite1.xml

3019 lines
97 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE sprites SYSTEM "../gui.dtd">
<sprites>
<!-- Notes:
* Can we make size = 0 0 100% 100% by default? It's seems to be the most common value ("stretched sprite").
While we're here:
* Ask him to remove the "error drawing sprite of 1x0 size" error, since this can happen legitimately sometimes
(divider of 1 pixel width, progressbar at value 0)
* Also ask about clear() function for lists.
* Ask about interpretation of special characters (weird question mark).
* Text formatting for lists (eg centering).
* DDS transparency (ie main menu buttons).
* Ask him about the checkbox and whether it's available for use (show first example in Options).
* Bug: If you nest an icon into a caption [icon=""], it's no longer possible to vertically center that control's text.
-->
<!--
==========================================
GENERIC - BACKCOLOR SPRITES
==========================================
-->
<sprite name="bkTranslucent">
<image backcolor="0 0 0 85"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkWhiteBorderBlack">
<image backcolor="white"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkGrayBorderBlack">
<image backcolor="gray"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkDarkGrayBorderBlack">
<image backcolor="darkgray"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkBlueBorderBlack">
<image backcolor="blue"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkBorderBlack">
<image backcolor="black"
size="-1 -1 100%+1 0"
/>
<image backcolor="black"
size="-1 100% 100%+1 100%+1"
/>
<image backcolor="black"
size="-1 0 0 100%"
/>
<image backcolor="black"
size="100% 0 100%+1 100%"
/>
</sprite>
<sprite name="bkFillBlack">
<image backcolor="black"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkFillWhite">
<image backcolor="white"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkFillGray">
<image backcolor="gray"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
GENERIC - PROGRESS BARS
==========================================
-->
<sprite name="bkGreenBar">
<image backcolor="green"
size="0 0 100% 100%"
/>
<image backcolor="100 100 100"
size="0 1 1 100%-1"
/>
<image backcolor="100 100 100"
size="0 0 100%-1 1"
/>
<image backcolor="64 64 64"
size="100%-1 0 100% 100%"
/>
<image backcolor="64 64 64"
size="0 100%-1 100%-1 100%"
/>
<image backcolor="128 128 128"
size="100%-2 1 100%-1 100%-1"
/>
<image backcolor="128 128 128"
size="1 100%-2 100%-1 100%-1"
/>
</sprite>
<sprite name="bkBlueBar">
<image backcolor="blue"
size="0 0 100% 100%"
/>
<image backcolor="100 100 100"
size="0 1 1 100%-1"
/>
<image backcolor="100 100 100"
size="0 0 100%-1 1"
/>
<image backcolor="64 64 64"
size="100%-1 0 100% 100%"
/>
<image backcolor="64 64 64"
size="0 100%-1 100%-1 100%"
/>
<image backcolor="128 128 128"
size="100%-2 1 100%-1 100%-1"
/>
<image backcolor="128 128 128"
size="1 100%-2 100%-1 100%-1"
/>
</sprite>
<!--
==========================================
GENERIC - TILEABLE TEXTURES
==========================================
-->
<sprite name="textureGranite">
<image texture="global/tile/granite.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkGraniteBorderBlack">
<image texture="global/tile/granite.dds"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="textureSand">
<image texture="global/tile/sandstone.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
GENERIC ICONS
==========================================
-->
<sprite name="iconProduct">
<image texture="global/icon/product_black.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iconBullet">
<image texture="global/icon/bullet.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iconInfinity">
<image texture="global/icon/infinity.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SKIN - WHEAT
==========================================
-->
<sprite name="wheatWindowSand">
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="0%-10 0%-10 100%+10 100%+10"
/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 0%-25 0%-10 0%-10"
/>
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 32"
size="0%-10 0%-25 100%+10 0%+7"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 0%-25 100%+25 0%-10"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 32 128"
size="100%-6 0%-10 100%+26 100%+10"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 100%+10 100%+25 100%+25"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 32"
size="0%-10 100%-7 100%+10 100%+25"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 100%+10 0%-10 100%+25"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 32 128"
size="0%-25 0%-10 0%+7 100%+10"
/>
</sprite>
<sprite name="wheatWindowGranite">
<!-- middle -->
<image texture="global/tile/granite.dds"
texture_size="0 0 128 128"
size="0%-10 0%-10 100%+10 100%+10"
/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 0%-25 0%-10 0%-10"
/>
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 32"
size="0%-10 0%-25 100%+10 0%+7"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 0%-25 100%+25 0%-10"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 32 128"
size="100%-6 0%-10 100%+26 100%+10"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 100%+10 100%+25 100%+25"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 32"
size="0%-10 100%-7 100%+10 100%+25"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 100%+10 0%-10 100%+25"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 32 128"
size="0%-25 0%-10 0%+7 100%+10"
/>
</sprite>
<sprite name="wheatWindowTitle">
<image texture="global/titlebar/left_gold_fern.dds"
real_texture_placement="0 0 64 32"
size="0%+0 0%-10 5%+64 0%+22"
/>
<image texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 0 64 32"
size="5%+64 0%-10 95%-64 0%+22"
/>
<image texture="global/titlebar/right_gold_fern.dds"
real_texture_placement="0 0 64 32"
size="95%-64 0%-10 100%+0 0%+22"
/>
</sprite>
<sprite name="wheatCheckBoxOpen">
<image texture="global/button/checkbox_open_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxTick">
<image texture="global/button/checkbox_tick_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxCross">
<image texture="global/button/checkbox_cross_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxCrossOver">
<image texture="global/button/checkbox_cross_over_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowUp">
<image texture="global/button/arrowbox_up.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowUpOver">
<image texture="global/button/arrowbox_up_over.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowDn">
<image texture="global/button/arrowbox_dn.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowDnOver">
<image texture="global/button/arrowbox_dn_over.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatScrollSpriteBar">
<image texture="global/border/scrollbar.dds"
real_texture_placement="0 0 16 128"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButton">
<image texture="global/button/button_wood.dds"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonOver">
<image texture="global/button/button_wood.dds"
real_texture_placement="0 32 160 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonDisabled">
<effect grayscale="" />
<image texture="global/button/button_wood.dds"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonGlow">
<effect add_color="60 42 42 0" />
<image texture="global/button/button_wood.dds"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatIndentBorder">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
</sprite>
<sprite name="wheatIndentFillDark">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
<image backcolor="0 0 0 85"
size="1 1 100%-1 100%-1"
/>
</sprite>
<sprite name="wheatIndentFillLight">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
<image backcolor="100 100 100 85"
size="1 1 100%-1 100%-1"
/>
</sprite>
<!--
==========================================
SCREENSHOT WATERMARK
==========================================
-->
<sprite name="watermarkProduct">
<image texture="global/watermark/product.dds"
real_texture_placement="0 0 200 98"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="watermarkCompany">
<image texture="global/watermark/company.dds"
real_texture_placement="0 0 207 28"
size="0 0 100% 100%"
/>
</sprite>
<!--
=================================================================================================================================================
START START START START START START START START START = PREGAME GUI = START START START START START START START START START START
=================================================================================================================================================
-->
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BACKDROPS
==========================================
-->
<sprite name="pgBackground">
<image texture="pregame/shell/parchment/background.dds"
real_texture_placement="0 0 1024 768"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - LOGOS
==========================================
-->
<sprite name="pgProductLogo">
<image texture="pregame/shell/logo/product.dds"
real_texture_placement="0 0 480 218"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCompanyLogo">
<image texture="pregame/shell/logo/company.dds"
real_texture_placement="0 0 256 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BUTTONS
==========================================
-->
<sprite name="pgSinglePlayerOver">
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerOver">
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorOver">
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsOver">
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsOver">
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryOver">
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgSinglePlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="0 0 256 256"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - LOADING SCREEN
==========================================
-->
<sprite name="load_concept_ce">
<image texture="loading/ui_concept_female_ce.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_he">
<image texture="loading/ui_concept_female_he.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_pe">
<image texture="loading/ui_concept_female_pe.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_ro">
<image texture="loading/ui_concept_female_ro.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_ca">
<image texture="loading/ui_concept_female_ca.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="load_concept_ib">
<image texture="loading/ui_concept_female_ib.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
=================================================================================================================================================
START START START START START START START START START = SESSION GUI = START START START START START START START START START START
=================================================================================================================================================
-->
<!--
==========================================
RESOURCE COUNTER
==========================================
-->
<sprite name="snCounter">
<image texture="session/counter_tile.dds"
real_texture_placement="0 0 32 32"
size="0%+32 0% 100%-32 0%+32"
/>
<image texture="session/counter_edge.dds"
real_texture_placement="0 0 32 32"
size="100%-32 0% 100% 0%+32"
/>
<image texture="session/counter_icon.dds"
real_texture_placement="0 0 32 32"
size="0% 0% 0%+32 0%+32"
/>
</sprite>
<!--
==========================================
CIV EMBLEMS
==========================================
-->
<sprite name="snEmblemCelt">
<image texture="session/portraits/emblems/celt.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemHele">
<image texture="session/portraits/emblems/hele.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemIber">
<image texture="session/portraits/emblems/iber.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemKart">
<image texture="session/portraits/emblems/kart.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemPers">
<image texture="session/portraits/emblems/pers.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemRome">
<image texture="session/portraits/emblems/rome.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
STATUS PANE
==========================================
-->
<sprite name="snStatusPane">
<image texture="session/status_pane.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
STATUS PANE CIVILISATION OVERLAYS
==========================================
-->
<sprite name="snStatusPaneEmblemCart">
<image texture="session/status_pane_cart.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snStatusPaneEmblemCelt">
<image texture="session/status_pane_celt.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snStatusPaneEmblemHele">
<image texture="session/status_pane_hele.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snStatusPaneEmblemIber">
<image texture="session/status_pane_iber.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snStatusPaneEmblemPers">
<image texture="session/status_pane_pers.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snStatusPaneEmblemRome">
<image texture="session/status_pane_rome.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICONS - BACKGROUNDS
==========================================
-->
<!-- Command (Disabled circle). -->
<sprite name="snIconCommand">
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconCommandOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconCommandDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
</sprite>
<!-- Portrait (Disabled square). -->
<sprite name="snIconPortrait">
<image texture="session/icons/bkg/portrait_black.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconPortraitOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconPortraitDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="0 0 100% 100%"
/>
</sprite>
<!-- Tab (grey beveled tile). -->
<sprite name="snIconTab">
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconTabOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconTabDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
</sprite>
<!-- Statistic (gold circle). -->
<sprite name="snIconStatistic">
<image texture="session/icons/bkg/statistic_s.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconStatisticOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/statistic_s.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconStatisticDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/statistic_s.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - CARTHAGINIANS
==========================================
-->
<sprite name="snPortraitSheetCart">
<image texture="session/portraits/sheets/cart.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetCartOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/cart.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetCartDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/cart.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonCart">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/cart.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonCartOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/cart.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonCartDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/cart.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - CELTS
==========================================
-->
<sprite name="snPortraitSheetCelt">
<image texture="session/portraits/sheets/celt.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetCeltOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/celt.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetCeltDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/celt.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonCelt">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/celt.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonCeltOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/celt.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonCeltDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/celt.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - HELLENES
==========================================
-->
<sprite name="snPortraitSheetHele">
<image texture="session/portraits/sheets/hele.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetHeleOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/hele.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetHeleDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/hele.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonHele">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/hele.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonHeleOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/hele.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonHeleDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/hele.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - IBERIANS
==========================================
-->
<sprite name="snPortraitSheetIber">
<image texture="session/portraits/sheets/iber.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetIberOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/iber.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetIberDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/iber.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonIber">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/iber.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonIberOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/iber.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonIberDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/iber.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - PERSIANS
==========================================
-->
<sprite name="snPortraitSheetPers">
<image texture="session/portraits/sheets/pers.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetPersOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/pers.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetPersDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/pers.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonPers">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/pers.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonPersOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/pers.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonPersDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/pers.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - ROMANS
==========================================
-->
<sprite name="snPortraitSheetRome">
<image texture="session/portraits/sheets/rome.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetRomeOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/rome.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetRomeDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/rome.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonRome">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/rome.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonRomeOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/rome.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonRomeDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/rome.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - GAIA ANIMALS
==========================================
-->
<sprite name="snPortraitSheetAnimalGaia">
<image texture="session/portraits/sheets/gaia_animal.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetAnimalGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/gaia_animal.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetAnimalGaiaDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/gaia_animal.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetAnimalButtonGaia">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_animal.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetAnimalButtonGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_animal.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetAnimalButtonGaiaDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_animal.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - GAIA ROCKS
==========================================
-->
<sprite name="snPortraitSheetRockGaia">
<image texture="session/portraits/sheets/gaia_rock.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetRockGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/gaia_rock.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetRockGaiaDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/gaia_rock.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetRockButtonGaia">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_rock.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetRockButtonGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_rock.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetRockButtonGaiaDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_rock.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - GAIA SPECIALS
==========================================
-->
<sprite name="snPortraitSheetSpecialGaia">
<image texture="session/portraits/sheets/gaia_special.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetSpecialGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/gaia_special.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetSpecialGaiaDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/gaia_special.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetSpecialButtonGaia">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_special.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetSpecialButtonGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_special.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetSpecialButtonGaiaDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_special.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - GAIA TREE
==========================================
-->
<sprite name="snPortraitSheetTreeGaia">
<image texture="session/portraits/sheets/gaia_tree.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTreeGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/gaia_tree.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTreeGaiaDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/gaia_tree.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTreeButtonGaia">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_tree.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTreeButtonGaiaOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_tree.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTreeButtonGaiaDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/gaia_tree.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - GENERIC TECHS
==========================================
-->
<sprite name="snPortraitSheetTech">
<image texture="session/portraits/sheets/tech.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTechOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/tech.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTechDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/tech.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTechButton">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/tech.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTechButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/tech.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetTechButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/tech.dds"
cell_size="64 64"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - ARMOUR (Rating, Hack Armour, Pierce Armour, Crush Armour)
==========================================
-->
<sprite name="snIconSheetArmour">
<image texture="session/icons/sheets/armour_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetArmourOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/armour_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetArmourDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/armour_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetArmourIcon">
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/armour_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetArmourIconOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/armour_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetArmourIconDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/armour_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - ATTACK (Rating, Hack Attack, Pierce Attack, Crush Attack)
==========================================
-->
<sprite name="snIconSheetAttack">
<image texture="session/icons/sheets/attack_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetAttackOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/attack_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetAttackDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/attack_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetAttackIcon">
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/attack_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetAttackIconOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/attack_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetAttackIconDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/attack_s.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - COMMAND (Patrol, Town Bell, Repair, etc)
==========================================
-->
<sprite name="snIconSheetCommand">
<image texture="session/icons/sheets/command.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetCommandOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/command.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetCommandDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/command.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetCommandButton">
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/command.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetCommandButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/command.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetCommandButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/command.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - FIND (Idle Citizen, Idle MiOverary, etc)
==========================================
-->
<sprite name="snIconSheetFind">
<image texture="session/icons/sheets/find.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFindOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/find.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFindDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/find.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFindButton">
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/find.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFindButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/find.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFindButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/find.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - FORMATION
==========================================
-->
<sprite name="snIconSheetFormation">
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationButton">
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - GARRISON
==========================================
-->
<sprite name="snIconSheetGarrison">
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonButton">
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - GATHER
==========================================
-->
<sprite name="snIconSheetGather">
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherButton">
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - MENU
==========================================
-->
<sprite name="snIconSheetMenu">
<image texture="session/icons/sheets/menu.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMenuOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/menu.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMenuDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/menu.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMenuButton">
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/menu.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMenuButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/menu.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMenuButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/menu.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - MINIMAP
==========================================
-->
<sprite name="snIconSheetMiniMap">
<image texture="session/icons/sheets/minimap.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMiniMapOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/minimap.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMiniMapDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/minimap.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMiniMapButton">
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/minimap.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMiniMapButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/minimap.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetMiniMapButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/minimap.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - RANK
==========================================
-->
<sprite name="snIconSheetRank">
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankButton">
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - REPLAY
==========================================
-->
<sprite name="snIconSheetReplay">
<image texture="session/icons/sheets/replay.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetReplayOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/replay.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetReplayDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/replay.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetReplayButton">
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/replay.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetReplayButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/replay.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetReplayButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/replay.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - RESOURCE
==========================================
-->
<sprite name="snIconSheetResource">
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceButton">
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - STANCE
==========================================
-->
<sprite name="snIconSheetStance">
<image texture="session/icons/sheets/stance.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStanceOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/stance.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStanceDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/stance.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStanceButton">
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/stance.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStanceButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/stance.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStanceButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/stance.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - STATISTIC
==========================================
-->
<sprite name="snIconSheetStatistic">
<image texture="session/icons/sheets/statistic.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStatisticOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/statistic.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStatisticDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/statistic.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStatisticButton">
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/statistic.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStatisticButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/statistic.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetStatisticButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/statistic.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/statistic.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - TAB
==========================================
-->
<sprite name="snIconSheetTab">
<image texture="session/icons/sheets/tab.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetTabOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/tab.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetTabDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/tab.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetTabButton">
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/tab.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetTabButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/tab.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetTabButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/tab.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
-->
<!--
==========================================
GENERIC BUTTONS
==========================================
-->
<sprite name="sprite2">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="212 208 200" size="0 1 1 100%-1" />
<image backcolor="212 208 200" size="0 0 100%-1 1" />
<image backcolor="255 255 255" size="0 2 1 100%-2" />
<image backcolor="255 255 255" size="1 1 100%-2 2" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" />
</sprite>
<sprite name="sprite2_pressed">
<image backcolor="128 128 128" size="0 0 100% 100%" />
<image backcolor="212 208 200" size="1 1 100%-1 100%-1" z_level="1" />
</sprite>
<sprite name="gray">
<image backcolor="243 242 240" size="0 0 100% 100%" />
</sprite>
<sprite name="black">
<image backcolor="0 0 0" size="0 0 100% 100%" />
</sprite>
<sprite name="white_border">
<image backcolor="100 70 120" size="0 0 100% 100%" />
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
<image backcolor="255 255 255" size="-1 0 0 100%" />
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
</sprite>
<sprite name="scroll">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 2 100%-2 100%-2" z_level="1" />
</sprite>
<sprite name="scroll_bar">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 0 100%-2 100%" z_level="1" />
</sprite>
<sprite name="green_bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="0 200 0" size="0 0 100% 100%" />
</sprite>
<sprite name="yellow_bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="255 255 0" size="0 0 100% 100%" />
</sprite>
<sprite name="blue_bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="0 0 255" size="0 0 100% 100%" />
</sprite>
<sprite name="blue_bar_outlined">
<image backcolor="0 0 0" size="-1 -1 100%+1 0" />
<image backcolor="0 0 0" size="-1 100% 100%+1 100%+1" />
<image backcolor="0 0 0" size="-1 0 0 100%" />
<image backcolor="0 0 0" size="100% 0 100%+1 100%" />
<image backcolor="0 0 255" size="0 0 100% 100%" />
</sprite>
<sprite name="back_bar">
<image backcolor="200 200 200" size="0 1 1 100%-1" />
<image backcolor="200 200 200" size="0 0 100%-1 1" />
<image backcolor="200 200 200" size="100%-1 0 100% 100%" />
<image backcolor="200 200 200" size="0 100%-1 100%-1 100%" />
</sprite>
<sprite name="only_white_border">
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
<image backcolor="255 255 255" size="-1 0 0 100%" />
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
</sprite>
<sprite name="only_black">
<image backcolor="0 0 0" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
SESSION GUI - BACKCOLOR SPRITES
==========================================
-->
<sprite name="session_tooltip_background">
<image backcolor="255 255 255" size="0 0 100% 100%" border="true" bordercolor="0 0 0"/>
</sprite>
<!--
==========================================
MAP ORB
==========================================
-->
<sprite name="session_panel_minimap_bg">
<image texture="session/ui_session_panel_minimap_bg.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_dummy">
<image texture="session/ui_session_panel_minimap_dummy.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft1">
<image texture="session/ui_session_panel_minimap_segleft1.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft2">
<image texture="session/ui_session_panel_minimap_segleft2.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft3">
<image texture="session/ui_session_panel_minimap_segleft3.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft4">
<image texture="session/ui_session_panel_minimap_segleft4.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom1">
<image texture="session/ui_session_panel_minimap_segbottom1.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom2">
<image texture="session/ui_session_panel_minimap_segbottom2.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom3">
<image texture="session/ui_session_panel_minimap_segbottom3.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom4">
<image texture="session/ui_session_panel_minimap_segbottom4.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop1">
<image texture="session/ui_session_panel_minimap_segtop1.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop2">
<image texture="session/ui_session_panel_minimap_segtop2.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop3">
<image texture="session/ui_session_panel_minimap_segtop3.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop4">
<image texture="session/ui_session_panel_minimap_segtop4.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft1_Over">
<image texture="session/ui_session_panel_minimap_segleft1_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft2_Over">
<image texture="session/ui_session_panel_minimap_segleft2_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft3_Over">
<image texture="session/ui_session_panel_minimap_segleft3_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft4_Over">
<image texture="session/ui_session_panel_minimap_segleft4_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom1_Over">
<image texture="session/ui_session_panel_minimap_segbottom1_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom2_Over">
<image texture="session/ui_session_panel_minimap_segbottom2_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom3_Over">
<image texture="session/ui_session_panel_minimap_segbottom3_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom4_Over">
<image texture="session/ui_session_panel_minimap_segbottom4_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop1_Over">
<image texture="session/ui_session_panel_minimap_segtop1_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop2_Over">
<image texture="session/ui_session_panel_minimap_segtop2_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop3_Over">
<image texture="session/ui_session_panel_minimap_segtop3_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop4_Over">
<image texture="session/ui_session_panel_minimap_segtop4_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
STATUS ORB
==========================================
-->
<sprite name="session_panel_status_bg_top">
<image texture="session/ui_session_panel_status_bg_top.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_status_bg_bottom">
<image texture="session/ui_session_panel_status_bg_bottom.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
EDITOR GUI - BACKCOLOR SPRITES
==========================================
-->
<sprite name="atlas_window">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
<image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
<image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
<!-- Bottom border -->
<image backcolor="80 97 127" size="0%+1 100%-1 100% 100%" />
<image backcolor="255 255 255" size="0%+1 100%-1 100%-1 100%-2" />
<image backcolor="129 134 142" size="0%+2 100%-2 100%-2 100%-3" />
<!-- Left border -->
<image backcolor="129 134 142" size="0%+0 0%+0 0%+1 100%" />
<image backcolor="255 255 255" size="0%+1 0%+1 0%+2 100%-1" />
<image backcolor="80 97 127" size="0%+2 0%+2 0%+3 100%-3" />
<!-- middle -->
<image backcolor="184 190 201" size="3 3 100%-3 100%-3"/>
</sprite>
<sprite name="atlas_window_rt_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
<image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
<image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
<!-- Bottom border -->
<!-- Left border -->
<!-- middle -->
<image backcolor="184 190 201" size="0 3 100%-3 100%"/>
</sprite>
<sprite name="atlas_window_t_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<!-- Bottom border -->
<!-- Left border -->
<!-- middle -->
<image backcolor="184 190 201" size="0 3 100% 100%"/>
</sprite>
<sprite name="atlas_window_white">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
<image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
<image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
<image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
<image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
<!-- Bottom border -->
<image backcolor="80 97 127" size="0%+1 100%-1 100% 100%" />
<image backcolor="255 255 255" size="0%+1 100%-1 100%-1 100%-2" />
<image backcolor="129 134 142" size="0%+2 100%-2 100%-2 100%-3" />
<!-- Left border -->
<image backcolor="129 134 142" size="0%+0 0%+0 0%+1 100%" />
<image backcolor="255 255 255" size="0%+1 0%+1 0%+2 100%-1" />
<image backcolor="80 97 127" size="0%+2 0%+2 0%+3 100%-3" />
<!-- middle -->
<image backcolor="255 255 255" size="3 3 100%-3 100%-3"/>
</sprite>
<sprite name="atlas_window_gray">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="129 134 142" size="0%-3 0%-3 100%+2 0%+1" />
<image backcolor="255 255 255" size="0%-2 0%-2 100%+2 0%+2" />
<image backcolor="80 97 127" size="0%-1 0%-1 100%+1 0%+3" />
<!-- Right border -->
<image backcolor="80 97 127" size="100%+2 0%-3 100%+0 100%+3" />
<image backcolor="255 255 255" size="100%+2 0%-2 100%+1 100%+2" />
<image backcolor="129 134 142" size="100%+1 0%+0 100%+0 100%+1" />
<!-- Bottom border -->
<image backcolor="80 97 127" size="0%-2 100%+2 100%+3 100%+3" />
<image backcolor="255 255 255" size="0%-2 100%+2 100%+2 100%+1" />
<image backcolor="129 134 142" size="0%-1 100%+1 100%+1 100%+0" />
<!-- Left border -->
<image backcolor="129 134 142" size="0%-3 0%-3 0%-2 100%+3" />
<image backcolor="255 255 255" size="0%-2 0%-2 0%-1 100%+2" />
<image backcolor="80 97 127" size="0%-1 0%-1 0%+0 100%+1" />
<!-- middle -->
<image backcolor="220 223 228" size="0%+0 0%+0 100%+0 100%+0"/>
</sprite>
<!-- Note from Gee
The size of the typing area of an input box, must be 0% 0% 100% 100%,
so that the selection-rectangles hides properly. That means the 'border'
should be placed outside... But not too far outside as it was here.
Adjusting so the text fits nicely is done with buffer_zone
Sorry for this, because the boxes has obviously become smaller, and
some things doesn't look right anymore. But it's the way it has to
be to look good in the end. Also the input-controls with attached
increment and decrement buttons, I can make that a built in type,
so don't bother adjusting all those.
-->
<sprite name="atlas_input_box">
<image backcolor="220 223 228" size="-2 -2 100%+2 100%+2" />
<image backcolor="109 122 146" size="-2 -2 100%+1 100%+1" />
<image backcolor="184 190 201" size="-1 -1 100%+1 100%+1" />
<image backcolor="0 0 0" size="-1 -1 100% 100%" />
<!-- middle -->
<image backcolor="220 223 228" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_emboss">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="220 223 228" size="0 0 100% 1" />
<!-- Right border -->
<image backcolor="109 122 146" size="100%-1 1 100% 100%" />
<!-- Bottom border -->
<image backcolor="109 122 146" size="1 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="220 223 228" size="0 0 1 100%" />
<!-- middle -->
<image backcolor="184 190 201" size="1 1 100%-1 100%-1"/>
</sprite>
<sprite name="atlas_indent">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146" size="0 0 100%-1 1" />
<!-- Right border -->
<image backcolor="220 223 228" size="100%-1 0 100% 100%" />
<!-- Bottom border -->
<image backcolor="220 223 228" size="0 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="109 122 146" size="0 0 1 100%-1" />
<!-- middle -->
<image backcolor="220 223 228" size="1 1 100%-1 100%-1"/>
</sprite>
<sprite name="atlas_hline">
<image backcolor="109 122 146" size="0% 0 100% 1" />
<image backcolor="220 223 228" size="0% 1 100% 2" />
</sprite>
<sprite name="atlas_vline">
<image backcolor="109 122 146" size="0 0 1 100%" />
<image backcolor="220 223 228" size="1 0 2 100%" />
</sprite>
<sprite name="atlas_toolbar_bkg">
<image backcolor="184 190 201" size="0 0 100% 100%-3" />
<image backcolor="109 122 146" size="0 100%-2 100% 100%-1" />
<image backcolor="220 223 228" size="0 100% 100% 100%-1" />
<image backcolor="147 152 161" size="0 100%-1 100% 100%" />
</sprite>
<sprite name="atlas_menubar_bkg">
<image backcolor="184 190 201" size="0 0 100% 100%-1" />
<image backcolor="0 0 0" size="0 100%-1 100% 100%" />
</sprite>
<sprite name="atlas_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146" size="1 0 100%-1 1" />
<image backcolor="220 223 228" size="1 1 100%-3 2" />
<image backcolor="184 190 201" size="100%-1 1 100%-2 2" />
<!-- Right border -->
<image backcolor="220 223 228" size="100%-1 0 100% 100%" />
<image backcolor="109 122 146" size="100%-1 0 100%-2 100%-1" />
<!-- Bottom border -->
<image backcolor="220 223 228" size="0% 100%-1 100% 100%" />
<image backcolor="109 122 146" size="0% 100%-1 100% 100%-2" />
<!-- Left border -->
<image backcolor="109 122 146" size="0 1 1 100%-2" />
<image backcolor="220 223 228" size="1 1 2 100%-2" />
</sprite>
<sprite name="atlas_button">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="184 190 201" size="0 0 100%-1 1" />
<image backcolor="220 223 228" size="1 1 100%-2 2" />
<!-- Right border -->
<image backcolor="0 0 0" size="100%-1 0 100% 100%" />
<image backcolor="109 122 146" size="100%-1 1 100%-2 100%-1" />
<!-- Bottom border -->
<image backcolor="0 0 0" size="0 100%-1 100% 100%" />
<image backcolor="109 122 146" size="1 100%-1 100%-1 100%" />
<!-- Left border -->
<image backcolor="184 190 201" size="0 0 1 100%-1" />
<image backcolor="220 223 228" size="1 1 2 100%-1" />
<!-- middle -->
<image backcolor="184 190 201" size="2 2 100%-2 100%-2"/>
</sprite>
<sprite name="atlas_button_Over">
<effect add_color="42 42 42 0"/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="184 190 201" size="0 0 100%-1 1" />
<image backcolor="220 223 228" size="1 1 100%-2 2" />
<!-- Right border -->
<image backcolor="0 0 0" size="100%-1 0 100% 100%" />
<image backcolor="109 122 146" size="100%-1 1 100%-2 100%-1" />
<!-- Bottom border -->
<image backcolor="0 0 0" size="0 100%-1 100% 100%" />
<image backcolor="109 122 146" size="1 100%-1 100%-1 100%" />
<!-- Left border -->
<image backcolor="184 190 201" size="0 0 1 100%-1" />
<image backcolor="220 223 228" size="1 1 2 100%-1" />
<!-- middle -->
<image backcolor="184 190 201" size="2 2 100%-2 100%-2"/>
</sprite>
<sprite name="atlas_bkgcol">
<image backcolor="184 190 201" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_tooltip_background">
<image backcolor="255 255 255 95" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
EDITOR GUI - TEXTURED SPRITES
==========================================
-->
<sprite name="atlas_mainborder_lt_corner">
<image texture="atlas/atlas_mainborder_lt_corner.dds" texture_size="0 0 64 64" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_mainborder_rt_corner">
<image texture="atlas/atlas_mainborder_rt_corner.dds" texture_size="0 0 256 64" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_lb_corner">
<image texture="atlas/atlas_global_corner_lb.dds" texture_size="0 0 32 32" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_rb_corner_x2">
<image texture="atlas/atlas_global_corner_rb_x2.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
<image backcolor="184 190 201" size="0 100%-1 100% 100%"/>
<image backcolor="184 190 201" size="100%-1 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_up">
<image texture="atlas/atlas_global_arrow_up.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_dn">
<image texture="atlas/atlas_global_arrow_dn.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_lt">
<image texture="atlas/atlas_global_arrow_lt.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_arrow_rt">
<image texture="atlas/atlas_global_arrow_rt.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_toolbar_button">
<image texture="atlas/atlas_sheet_toolbar_button.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_dropdown_button">
<image texture="atlas/atlas_global_sheet_dropdownbutton" cell_size="9 5" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_updown_button">
<image texture="atlas/atlas_global_sheet_dropdownbutton_updown.dds" cell_size="9 5" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_up">
<image texture="atlas/atlas_global_button_up.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_up_Over">
<effect add_color="42 42 42 0"/>
<image texture="atlas/atlas_global_button_up.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_dn">
<image texture="atlas/atlas_global_button_dn.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_button_dn_Over">
<effect add_color="42 42 42 0"/>
<image texture="atlas/atlas_global_button_dn.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_bar_h">
<image texture="atlas/atlas_global_slider_bar_h.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_marker_h">
<image texture="atlas/atlas_global_slider_marker_h.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_bar_v">
<image texture="atlas/atlas_global_slider_bar_v.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_slider_marker_v">
<image texture="atlas/atlas_global_slider_marker_v.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_tab">
<image texture="atlas/atlas_global_tab.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_global_tab_Over">
<image texture="atlas/atlas_global_tab_Over.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon">
<image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon_indent">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146" size="0 0 100%-1 1" />
<!-- Right border -->
<image backcolor="220 223 228" size="100%-1 0 100% 100%" />
<!-- Bottom border -->
<image backcolor="220 223 228" size="0 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="109 122 146" size="0 0 1 100%-1" />
<!-- middle -->
<image backcolor="220 223 228" size="1 1 100%-1 100%-1"/>
<image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon_emboss">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="220 223 228" size="0 0 100% 1" />
<!-- Right border -->
<image backcolor="109 122 146" size="100%-1 1 100% 100%" />
<!-- Bottom border -->
<image backcolor="109 122 146" size="1 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="220 223 228" size="0 0 1 100%" />
<!-- middle -->
<image backcolor="184 190 201" size="1 1 100%-1 100%-1"/>
<image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_sheet_icon_border">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="0 255 0" size="0 0 100%-1 1" />
<!-- Right border -->
<image backcolor="0 255 0" size="100%-1 0 100% 100%" />
<!-- Bottom border -->
<image backcolor="0 255 0" size="0 100%-1 100% 100%" />
<!-- Left border -->
<image backcolor="0 255 0" size="0 0 1 100%-1" />
<image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
TEMPORARY IMAGES
==========================================
-->
<!-- Some more temps /Gee -->
<sprite name="test">
<image size="0 0 100% 100%" backcolor="100 100 250" />
</sprite>
<sprite name="test2">
<image size="0 0 100% 100%" backcolor="200 100 050" />
</sprite>
<sprite name="GeeTemp_selected">
<image size="0 0 100% 100%" backcolor="50 50 50" />
</sprite>
</sprites>