1
0
forked from 0ad/0ad
0ad/source/renderer
vladislavbelov 9376609ee8 Remove hardcoded SkyBox sizes and use the infinity sky. No we render
the skybox at the current camera location, so that the skybox appears
indefinitely far away. Refs #3458.

Reviewed By: wraitii
Tested By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D1683
This was SVN commit r22039.
2019-01-06 21:55:30 +00:00
..
scripting Fix biome-specific mappreviews in 7f602037ba for zipped mods, refs #4962. 2018-08-05 21:50:00 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
DecalRData.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
HWLightingModelRenderer.cpp Added multiples UVs to animated model 2018-02-20 21:33:02 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Add an error message for crashes without required UV sets. 2019-01-06 21:04:01 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
MikktspaceWrap.h End source files with a newline. 2016-11-23 11:27:54 +00:00
ModelRenderer.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelRenderer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
OverlayRenderer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleRenderer.cpp Optimise VBO updates. 2015-01-28 00:48:00 +00:00
ParticleRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
PatchRData.cpp Disable back-face culling when rendering the Sides of the map, preventing a graphical artifact at the edge of water maps. 2019-01-02 15:32:19 +00:00
PatchRData.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
PostprocManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
PostprocManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Renderer.cpp In preparation of renaming and grouping main.cpp shutdown variables: 2018-05-08 09:24:16 +00:00
Renderer.h Clean some forward declarations. 2018-04-27 16:06:42 +00:00
RenderModifiers.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
RenderModifiers.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ShadowMap.cpp Shadow map quality option. 2017-08-19 12:46:05 +00:00
ShadowMap.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
SilhouetteRenderer.cpp Remove debug lines 2018-03-10 22:45:31 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Remove hardcoded SkyBox sizes and use the infinity sky. No we render 2019-01-06 21:55:30 +00:00
SkyManager.h Cleanup and simple refactor the SkyManager. 2018-12-26 13:13:52 +00:00
TerrainOverlay.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerrainOverlay.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp Remove hardcoded SkyBox sizes and use the infinity sky. No we render 2019-01-06 21:55:30 +00:00
TerrainRenderer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TexturedLineRData.cpp Add FALLTHROUGH, which in the best case is just [[fallthrough]]. 2017-09-01 20:04:53 +00:00
TexturedLineRData.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h End source files with a newline. 2016-11-23 11:27:54 +00:00
VertexArray.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexArray.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBuffer.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexBuffer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBufferManager.cpp Fix some format specifiers in debug strings. Reviewed by leper. 2017-09-16 15:28:01 +00:00
VertexBufferManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
WaterManager.cpp Clean up and speed up the water manager distance computations 2019-01-02 15:23:02 +00:00
WaterManager.h Rename WaterUgly setting to WaterEffects in order to remove the invertedboolean workaround of the options page. 2017-08-21 00:09:25 +00:00