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forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-07-17 20:00:31 +00:00
..
art # Roman Helmets, retextured and actorized 2006-07-15 03:59:59 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
gui Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows). 2006-07-17 02:38:43 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r4134. 2006-07-17 20:00:31 +00:00
scripts Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows). 2006-07-17 02:38:43 +00:00
shaders Added water murkiness parameters to shaders. 2006-06-22 21:11:56 +00:00
technologies Restoring SVN repository: 2006-06-21 22:37:31 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00