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pyrolink 50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
..
actors #Completed a series of commits for the Roman helmets and other knick knacks! 2006-08-11 20:13:46 +00:00
animation # Cavalry attack animations 2006-06-27 04:46:50 +00:00
materials remapped weapon textures and interal colors for the celt head. 2005-04-29 13:26:06 +00:00
meshes #New Roman helmet meshes by Wijitmaker. 2006-08-07 04:16:25 +00:00
textures # Aura and territory rendering 2006-08-25 06:04:33 +00:00