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0ad/binaries/data/mods/official/gui/test/7_atlas.xml

1029 lines
75 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<!--
==========================================
- ATLAS SCENARIO EDITOR DEFINITION -
==========================================
-->
<objects>
<object type="empty" name="atlas_gui" size="0 0 100% 100%" z="1" hidden="true">
<!-- Simply black out the lowest level of the GUI, until such time as we're capable of starting an editor session of a scenario. -->
<object type="text" name="atlas_gui_bkg" sprite="black" size="0 0 100% 100%" z="1" ghost="true" hidden="false"/>
<!-- LEFT SELECTION PANE: Context panel along the left-hand side of the screen. -->
<object type="empty" name="atlas_left_pane" size="0 0 100% 100%" z="1" hidden="true">
<!-- LEFT SELECTION PANE BACKGROUND -->
<object type="text" name="atlas_left_pane_bkg" sprite="atlas_window_rt_border" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_bkg", atlasCoord[ATLAS_LEFT_PANE_BKG], left_screen, top_screen, left_screen, bottom_screen);
]]></action>
</object>
<!-- LEFT SELECTION PANE HEADINGS -->
<object type="text" name="atlas_left_pane_section_heading_1" sprite="atlas_border" style="atlas_heading" text_align="left" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_heading_1", atlasCoord[ATLAS_LEFT_PANE_SECTION_HEADING_1], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_heading_2" sprite="atlas_border" style="atlas_sub_heading" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_heading_2", atlasCoord[ATLAS_LEFT_PANE_SECTION_HEADING_2], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_heading_3" sprite="atlas_border" style="atlas_sub_heading" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_heading_3", atlasCoord[ATLAS_LEFT_PANE_SECTION_HEADING_3], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
</object>
<!-- MAP CREATOR SECTION MENU -->
<object type="empty" name="atlas_left_pane_section_map" size="0 0 100% 100%" z="1" hidden="true">
<!-- MAP SIZE SETTINGS -->
<object type="text" name="atlas_left_pane_section_map_size_label" style="atlas_label_text" hidden="false">Size
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_size_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_map_tile_width_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_tile_width_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_map_tile_width_input_box",200);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_map_tile_x" style="atlas_label_text" hidden="false">X
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_tile_x", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_TILE_X], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_map_tile_height_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_tile_height_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_map_tile_height_input_box",200);
]]></action>
</object>
<object type="empty" name="atlas_left_pane_section_map_size_radio" size="0 0 100% 100%" z="1" hidden="false">
<object type="button" name="atlas_left_pane_section_map_size_button_small" style="atlas_button" hidden="false">Small
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_size_button_small", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_SMALL], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("atlas_left_pane_section_map_tile_width_input_box", 100);
GUIObjectSetCaption("atlas_left_pane_section_map_tile_height_input_box", 100);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_size_button_medium" style="atlas_button" font="tahoma9" hidden="false">Medium
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_size_button_medium", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_MEDIUM], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("atlas_left_pane_section_map_tile_width_input_box", 200);
GUIObjectSetCaption("atlas_left_pane_section_map_tile_height_input_box", 200);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_size_button_large" style="atlas_button" hidden="false">Large
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_size_button_large", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_LARGE], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("atlas_left_pane_section_map_tile_width_input_box", 300);
GUIObjectSetCaption("atlas_left_pane_section_map_tile_height_input_box", 300);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_size_button_huge" style="atlas_button" hidden="false">Huge
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_size_button_huge", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_HUGE], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectSetCaption("atlas_left_pane_section_map_tile_width_input_box", 400);
GUIObjectSetCaption("atlas_left_pane_section_map_tile_height_input_box", 400);
]]></action>
</object>
</object>
<object type="text" name="atlas_left_pane_section_map_size_hr" sprite="atlas_hline" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_size_hr", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_HR], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<!-- MAP SETTINGS -->
<object type="text" name="atlas_left_pane_section_map_settings_player_label" style="atlas_label_text" hidden="false">Players
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_player_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_LABEL], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_map_settings_player_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_player_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX], left_screen, mid_screen, left_screen, mid_screen);
GUIObjectSetCaption("atlas_left_pane_section_map_settings_player_input_box", 4);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_settings_player_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_player_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_UP], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_map_settings_player_input_box", 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_settings_player_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_player_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_DN], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_map_settings_player_input_box", -1);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_map_settings_settlement_label" style="atlas_label_text" hidden="false">Settlements
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_settlement_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_LABEL], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_map_settings_settlement_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_settlement_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX], left_screen, mid_screen, left_screen, mid_screen);
GUIObjectSetCaption("atlas_left_pane_section_map_settings_settlement_input_box", 2);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_settings_settlement_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_settlement_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_UP], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_map_settings_settlement_input_box", 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_settings_settlement_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_settlement_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_DN], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_map_settings_settlement_input_box", -1);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_map_settings_resources_label" style="atlas_label_text" hidden="false">Resources
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_resources_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_LABEL], left_screen, mid_screen, left_screen, mid_screen);
]]></action>
</object>
<!-- NOTE: Needs to be made a drop-down box when this control becomes available (options Low (.5), Normal (0), High (2) ). -->
<object type="input" name="atlas_left_pane_section_map_settings_resources_combo_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_settings_resources_combo_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX], left_screen, mid_screen, left_screen, mid_screen);
GUIObjectSetCaption("atlas_left_pane_section_map_settings_resources_combo_box", "Normal");
]]></action>
</object>
<!-- GENERATE -->
<object type="text" name="atlas_left_pane_section_map_generate_terrain_map_label" style="atlas_label_text" hidden="false">Terrain Map
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_generate_terrain_map_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_LABEL], left_screen, bottom_screen, left_screen, bottom_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_map_generate_terrain_map_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_generate_terrain_map_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX], left_screen, bottom_screen, left_screen, bottom_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_map_generate_height_map_label" style="atlas_label_text" hidden="false">Height Map
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_generate_height_map_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_LABEL], left_screen, bottom_screen, left_screen, bottom_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_map_generate_height_map_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_generate_height_map_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX], left_screen, bottom_screen, left_screen, bottom_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_map_generate_border" sprite="atlas_border" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_generate_border", atlasCoord[ATLAS_LEFT_PANE_SECTION_GENERATE_BORDER], left_screen, bottom_screen, left_screen, bottom_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_map_generate_button" sprite="atlas_button" style="atlas_heading" hidden="false">Generate!
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_map_generate_button", atlasCoord[ATLAS_LEFT_PANE_SECTION_GENERATE_BUTTON], left_screen, bottom_screen, left_screen, bottom_screen);
]]></action>
</object>
</object>
<!-- TERRAIN EDITOR SECTION MENU -->
<object type="empty" name="atlas_left_pane_section_terrain" size="0 0 100% 100%" z="1" hidden="true">
<!-- TERRAIN EDITOR: EDIT ELEVATION -->
<object type="button" name="atlas_left_pane_section_terrain_elevation_modify_button" style="atlas_button" hidden="false">Modify
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_modify_button", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_MODIFY_BUTTON], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_smooth_button" style="atlas_button" hidden="false">Smooth
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_smooth_button", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SMOOTH_BUTTON], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_sample_button" style="atlas_button" hidden="false">Sample
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_sample_button", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SAMPLE_BUTTON], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_elevation_intensity_label" style="atlas_label_text" hidden="false">Intensity
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_intensity_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<!-- NOTE: This will need to be replaced with a real slider when the control becomes available. -->
<object type="text" name="atlas_left_pane_section_terrain_elevation_intensity_slider_bar" sprite="atlas_global_slider_bar_h" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_intensity_slider_bar", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_BAR], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_intensity_slider_marker" sprite="atlas_global_slider_marker_h" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_intensity_slider_marker", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INTENSITY_SLIDER_MARKER], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_roughen_button" style="atlas_button" hidden="false">Roughen
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_roughen_button", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_ROUGHEN_BUTTON], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_elevation_style_label" style="atlas_label_text" hidden="false">Style
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_style_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<!-- NOTE: Needs to be made a drop-down box when this control becomes available. -->
<object type="input" name="atlas_left_pane_section_terrain_elevation_style_combo_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_style_combo_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_terrain_elevation_style_combo_box", "Bumpy");
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_elevation_power_label" style="atlas_label_text" hidden="false">Power
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_power_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_terrain_elevation_power_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_power_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_terrain_elevation_power_input_box", "2.1");
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_power_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_power_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_UP], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_elevation_power_input_box", .1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_power_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_power_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_DN], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_elevation_power_input_box", -.1, 1);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_elevation_scale_label" style="atlas_label_text" hidden="false">Scale
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_scale_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_terrain_elevation_scale_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_scale_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_terrain_elevation_scale_input_box", "1.0");
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_scale_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_scale_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_UP], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_elevation_scale_input_box", .1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_scale_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_scale_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_DN], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_elevation_scale_input_box", -.1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_increment_button" style="atlas_button" hidden="false">Increment
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_increment_button", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INCREMENT_BUTTON], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_elevation_amount_label" style="atlas_label_text" hidden="false">Amount
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_amount_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_terrain_elevation_amount_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_amount_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_terrain_elevation_amount_input_box", "1.0");
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_amount_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_amount_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_UP], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_elevation_amount_input_box", .1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_elevation_amount_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_amount_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_DN], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_elevation_amount_input_box", -.1, 1);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_elevation_hr" sprite="atlas_hline" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_elevation_hr", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_HR], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<!-- TERRAIN EDITOR: CLIFF -->
<object type="text" name="atlas_left_pane_section_terrain_cliff_list" sprite="atlas_window_grey" scrollbar_style="atlas_scrollbar" scrollbar="true" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_list", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_LIST], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_cliff_heading" style="atlas_label_text" hidden="false">Cliff
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_heading", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_cliff_heading_hr" sprite="atlas_hline" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_heading_hr", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING_HR], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_button_place" style="atlas_button" hidden="false">Place Cliff
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_button_place", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_PLACE], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_cliff_height_label" style="atlas_label_text" text_align="left" hidden="false">Height
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_height_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_terrain_cliff_height_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_height_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_terrain_cliff_height_input_box", "3.0");
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_height_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_height_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_UP], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_cliff_height_input_box", .1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_height_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_height_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_DN], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_cliff_height_input_box", -.1, 1);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_cliff_angle_label" style="atlas_label_text" text_align="left" hidden="false">Angle
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_angle_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_terrain_cliff_angle_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_angle_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_terrain_cliff_angle_input_box", "65.0");
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_angle_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_angle_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_UP], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_cliff_angle_input_box", .1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_angle_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_angle_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_DN], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_cliff_angle_input_box", -.1, 1);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_cliff_smooth_label" style="atlas_label_text" text_align="left" hidden="false">Smooth
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_smooth_label", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_LABEL], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="input" name="atlas_left_pane_section_terrain_cliff_smooth_input_box" sprite="atlas_input_box" style="atlas_label_text" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_smooth_input_box", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX], left_screen, top_screen, left_screen, top_screen);
GUIObjectSetCaption("atlas_left_pane_section_terrain_cliff_smooth_input_box", "1.0");
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_smooth_input_box_up" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_smooth_input_box_up", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_UP], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_cliff_smooth_input_box", .1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_smooth_input_box_dn" sprite="atlas_sheet_updown_button" cell_id="1" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_smooth_input_box_dn", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_DN], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("atlas_left_pane_section_terrain_cliff_smooth_input_box", -.1, 1);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_cliff_button_custom" style="atlas_button" hidden="false">Custom Cliff
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_button_custom", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_CUSTOM], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_cliff_hr" sprite="atlas_hline" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_cliff_hr", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HR], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<!-- TERRAIN EDITOR: WATER -->
<object type="text" name="atlas_left_pane_section_terrain_water_list" sprite="atlas_window_grey" scrollbar_style="atlas_scrollbar" scrollbar="true" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_water_list", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_LIST], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_water_heading" style="atlas_label_text" hidden="false">Water
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_water_heading", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_water_heading_hr" sprite="atlas_hline" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_water_heading_hr", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HEADING_HR], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_water_button_place" style="atlas_button" hidden="false">Place Water
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_water_button_place", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_PLACE], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_left_pane_section_terrain_water_button_custom" style="atlas_button" hidden="false">Custom Water
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_water_button_custom", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_BUTTON_CUSTOM], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
<object type="text" name="atlas_left_pane_section_terrain_water_hr" sprite="atlas_hline" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_left_pane_section_terrain_water_hr", atlasCoord[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_HR], left_screen, top_screen, left_screen, top_screen);
]]></action>
</object>
</object>
</object>
<!-- BOTTOM SELECTION PANE: Context panel along the bottom of the screen. -->
<object type="empty" name="atlas_bottom_pane" size="0 0 100% 100%" z="1" hidden="true">
<!-- BOTTOM SELECTION BACKGROUND -->
<object type="text" name="atlas_bottom_pane_bkg" sprite="atlas_window_rt_border" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_bottom_pane_bkg", atlasCoord[ATLAS_BOTTOM_PANE_BKG], left_screen, bottom_screen, right_screen, bottom_screen);
]]></action>
</object>
<!-- LEFT/BOTTOM SELECTION PANE CORNER -->
<object type="text" name="atlas_lb_corner" sprite="atlas_lb_corner" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_lb_corner", atlasCoord[ATLAS_LB_CORNER], left_screen, bottom_screen, left_screen, bottom_screen);
]]></action>
</object>
<!-- RB: MINIMAP BACKGROUND -->
<object type="text" name="atlas_minimap_bkg" sprite="atlas_window_t_border" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_minimap_bkg", atlasCoord[ATLAS_MINIMAP_BKG], right_screen, bottom_screen, right_screen, bottom_screen);
]]></action>
</object>
<!-- RIGHT/BOTTOM SELECTION PANE CORNER -->
<object type="text" name="atlas_rb_corner" sprite="atlas_rb_corner_x2" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_rb_corner", atlasCoord[ATLAS_RB_CORNER], right_screen, bottom_screen, right_screen, bottom_screen);
]]></action>
</object>
</object>
<!-- RB: MINIMAP: Displays whole map. Identical functionality to session map, just a little smaller. -->
<!-- Later change this to type minimap, no sprite (doesn't do anything if not in simulation mode). -->
<object type="text" name="atlas_minimap" sprite="atlas_window" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_minimap", atlasCoord[ATLAS_MINIMAP], right_screen, bottom_screen, right_screen, bottom_screen);
]]></action>
</object>
<!-- TOP: MENU -->
<object type="empty" name="atlas_mainborder_menu" size="0 0 100% 100%" z="1" hidden="false">
<object type="text" name="atlas_mainborder_menu_bkg" sprite="atlas_menubar_bkg" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_menu_bkg", atlasCoord[ATLAS_MAINBORDER_MENU_BKG], left_screen, top_screen, right_screen, top_screen);
]]></action>
</object>
<!-- NOTE: These menu buttons will need to have a context menu control when it becomes available. -->
<object type="button" name="atlas_mainborder_menu_1" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">File
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_2" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Map
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_3" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Terrain
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_4" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Objects
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_5" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Triggers
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_6" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Player
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_7" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Diplomacy
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_8" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Messages
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_9" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Playlist
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_10" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Cinematics
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_11" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_menu_12" style="atlas_menu_button" tooltip="[font=tahoma10b]Menu Button[font=tahoma10]\nClick to open this menu." hidden="false">Campaign
<action on="Load"><![CDATA[
// Seek through ALL menu buttons and set their sizes at once. (So make sure this always goes in the last menu button.)
for (ATLAS_MAINBORDER_MENU_BUTTON.last = 1; ATLAS_MAINBORDER_MENU_BUTTON.last <= ATLAS_MAINBORDER_MENU_BUTTON.max; ATLAS_MAINBORDER_MENU_BUTTON.last++)
setSizeArray("atlas_mainborder_menu_" + ATLAS_MAINBORDER_MENU_BUTTON.last, atlasCoord[ATLAS_MAINBORDER_MENU_BUTTON[ATLAS_MAINBORDER_MENU_BUTTON.last]], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_maximise_arrow" sprite="atlas_global_arrow_dn" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Maximise Arrow[font=tahoma10]\nClick to maximise the toolbar." hidden="true">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_toolbar_maximise_arrow", atlasCoord[ATLAS_MAINBORDER_TOOLBAR_MAXIMISE_ARROW], right_screen, top_screen, right_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
atlasMaximiseToolbar();
]]></action>
</object>
</object>
<!-- TOP: TOOLBAR -->
<object type="empty" name="atlas_mainborder_toolbar" size="0 0 100% 100%" z="1" hidden="false">
<object type="text" name="atlas_mainborder_toolbar_bkg" sprite="atlas_toolbar_bkg" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_toolbar_bkg", atlasCoord[ATLAS_MAINBORDER_TOOLBAR_BKG], left_screen, top_screen, right_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_fully_minimise_arrow" sprite="atlas_global_arrow_up" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Fully Minimise Arrow[font=tahoma10]\nClick to fully minimise the toolbar." hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_toolbar_fully_minimise_arrow", atlasCoord[ATLAS_MAINBORDER_TOOLBAR_FULLY_MINIMISE_ARROW], right_screen, top_screen, right_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
atlasFullyMinimiseToolbar();
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_fully_maximise_arrow" sprite="atlas_global_arrow_dn" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Full Maximise Arrow[font=tahoma10]\nClick to fully maximise the toolbar." hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_toolbar_fully_maximise_arrow", atlasCoord[ATLAS_MAINBORDER_TOOLBAR_FULLY_MAXIMISE_ARROW], right_screen, top_screen, right_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
atlasFullyMaximiseToolbar();
]]></action>
</object>
</object>
<!-- TOP: TOOLBAR SECOND ROW -->
<object type="empty" name="atlas_mainborder_toolbar_max" size="0 0 100% 100%" z="1" hidden="true">
<object type="text" name="atlas_mainborder_toolbar_bkg_max" sprite="atlas_toolbar_bkg" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_toolbar_bkg_max", atlasCoord[ATLAS_MAINBORDER_TOOLBAR_BKG_MAX], left_screen, top_screen, right_screen, top_screen);
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_minimise_arrow" sprite="atlas_global_arrow_up" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Minimise Arrow[font=tahoma10]\nClick to minimise the toolbar." hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_toolbar_minimise_arrow", atlasCoord[ATLAS_MAINBORDER_TOOLBAR_FULLY_MINIMISE_ARROW], right_screen, top_screen, right_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
atlasMinimiseToolbar();
]]></action>
</object>
</object>
<!-- TOP: TOOLBAR BUTTONS: ROW 1 -->
<object type="empty" name="atlas_mainborder_toolbar_button_row_1" size="0 0 100% 100%" z="1" hidden="false">
<!-- TOP: TOOLBAR: BUTTONS -->
<object type="button" name="atlas_mainborder_toolbar_button_1" cell_id="1" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Hide Section Menu[font=tahoma10]\nClick to clear any Section Menus that are open, and reveal more of the screen." hidden="false">
<action on="Press"><![CDATA[
atlasOpenSectionMenu("none");
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_2" cell_id="2" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Open Map Creator[font=tahoma10]\nConfigure and create a new map from the Map Creator menu." hidden="false">
<action on="Press"><![CDATA[
atlasOpenSectionMenu("atlas_left_pane_section_map");
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_3" cell_id="3" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Open Terrain Editor[font=tahoma10]\nEdit elevation, and paint terrain, water and cliffs from the Terrain Editor menu." hidden="false">
<action on="Press"><![CDATA[
atlasOpenSectionMenu("atlas_left_pane_section_terrain");
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_4" cell_id="4" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_5" cell_id="5" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_6" cell_id="6" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_7" cell_id="7" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_8" cell_id="8" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_9" cell_id="9" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_10" cell_id="10" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_11" cell_id="11" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_12" cell_id="12" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_13" cell_id="13" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_14" cell_id="14" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_15" cell_id="15" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_16" cell_id="16" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_17" cell_id="17" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_18" cell_id="18" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_19" cell_id="19" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_20" cell_id="20" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_21" cell_id="21" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_22" cell_id="22" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_23" cell_id="23" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_24" cell_id="24" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_25" cell_id="25" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_26" cell_id="26" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_27" cell_id="27" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_28" cell_id="28" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_29" cell_id="29" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_30" cell_id="30" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_31" cell_id="31" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_32" cell_id="32" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_33" cell_id="33" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_34" cell_id="34" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_35" cell_id="35" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_36" cell_id="36" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_37" cell_id="37" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_38" cell_id="38" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_39" cell_id="39" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_40" cell_id="40" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
</object>
<!-- TOP: TOOLBAR BUTTONS: ROW 2 -->
<object type="empty" name="atlas_mainborder_toolbar_button_row_2" size="0 0 100% 100%" z="1" hidden="true">
<!-- TOP: TOOLBAR: BUTTONS -->
<object type="button" name="atlas_mainborder_toolbar_button_41" cell_id="41" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_42" cell_id="42" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_43" cell_id="43" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_44" cell_id="44" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_45" cell_id="45" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_46" cell_id="46" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_47" cell_id="47" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_48" cell_id="48" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_49" cell_id="49" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_50" cell_id="50" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_51" cell_id="51" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_52" cell_id="52" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_53" cell_id="53" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_54" cell_id="54" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_55" cell_id="55" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_56" cell_id="56" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_57" cell_id="57" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_58" cell_id="58" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_59" cell_id="59" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_60" cell_id="60" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_61" cell_id="61" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_62" cell_id="62" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_63" cell_id="63" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_64" cell_id="64" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_65" cell_id="65" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_66" cell_id="66" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_67" cell_id="67" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_68" cell_id="68" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_69" cell_id="69" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_70" cell_id="70" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_71" cell_id="71" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_72" cell_id="72" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_73" cell_id="73" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_74" cell_id="74" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_75" cell_id="75" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_76" cell_id="76" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_77" cell_id="77" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_78" cell_id="78" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_79" cell_id="39" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Press"><![CDATA[
]]></action>
</object>
<object type="button" name="atlas_mainborder_toolbar_button_80" cell_id="80" sprite="atlas_sheet_toolbar_button" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Toolbar Button[font=tahoma10]\nClick to perform some yet-to-be-determined function." hidden="false">
<action on="Load"><![CDATA[
// Seek through ALL toolbar buttons and set their sizes at once.
for (ATLAS_MAINBORDER_TOOLBAR_BUTTON.last = 1; ATLAS_MAINBORDER_TOOLBAR_BUTTON.last <= ATLAS_MAINBORDER_TOOLBAR_BUTTON.max; ATLAS_MAINBORDER_TOOLBAR_BUTTON.last++)
setSizeArray("atlas_mainborder_toolbar_button_" + ATLAS_MAINBORDER_TOOLBAR_BUTTON.last, atlasCoord[ATLAS_MAINBORDER_TOOLBAR_BUTTON[ATLAS_MAINBORDER_TOOLBAR_BUTTON.last]], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
]]></action>
</object>
</object>
<!-- LT: LOGO -->
<object type="button" name="atlas_mainborder_lt_corner" sprite="atlas_mainborder_lt_corner" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]0 A.D. Logo[font=tahoma10]\nMmm, nothing like the smell of blatant self-promotion in the morning ... Oh, you can click this to return to the Main Menu too." hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_lt_corner", atlasCoord[ATLAS_MAINBORDER_LT_CORNER], left_screen, top_screen, left_screen, top_screen);
]]></action>
<action on="Press"><![CDATA[
// Jason asked for an exit button to be put here, until we're able to exit via the drop-down File menu.
GUIObjectUnhide("pregame_gui");
GUIObjectHide("atlas_gui");
]]></action>
</object>
<!-- RT: INFO WINDOW: Displays editor information such as FPS and map name. -->
<object type="empty" name="atlas_info_window_pane" size="0 0 100% 100%" z="1" hidden="false">
<!-- RT: INFO WINDOW BACKGROUND -->
<object type="text" name="atlas_mainborder_rt_corner" sprite="atlas_mainborder_rt_corner" hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_mainborder_rt_corner", atlasCoord[ATLAS_MAINBORDER_RT_CORNER], right_screen, top_screen, right_screen, top_screen);
]]></action>
</object>
<!-- RT: INFO WINDOW BAR -->
<object type="text" name="atlas_info_window" sprite="atlas_window_white" font="tahoma10" textcolor="0 0 0" text_align="left" text_valign="center" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]Info Window[font=tahoma10]\nInformation about the current scenario." hidden="false">
<action on="Load"><![CDATA[
setSizeArray("atlas_info_window", atlasCoord[ATLAS_INFO_WINDOW], right_screen, top_screen, right_screen, top_screen);
setInterval(atlasUpdateInfoWindow, 500);
]]></action>
</object>
</object>
<!-- TOOLTIP WINDOW: Displays current tooltip above the Mini Map. -->
<object type="text" name="atlas_tooltip" sprite="atlas_tooltip_background" font="tahoma10" textcolor="0 0 0" z="104" hidden="true" ghost="true">
<action on="Load"><![CDATA[
setSizeArray("atlas_tooltip", atlasCoord[ATLAS_TOOLTIP], right_screen, bottom_screen, right_screen, bottom_screen);
]]></action>
</object>
</object>
</objects>