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pyrolink 50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
..
entity_functions.js # Aura and territory rendering 2006-08-25 06:04:33 +00:00
game_startup.js Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement. 2006-07-18 04:23:35 +00:00
tech_functions.js # Added 4 sample techs. 2006-07-21 22:54:01 +00:00