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forked from 0ad/0ad
0ad/binaries/data/mods/official/scripts/trigger_functions.js
pyrolink 31d1e14912 #Cinematic improvements; trigger features
-Cinematic rotation shouldn't suck anymore
-Triggers still suck

This was SVN commit r4777.
2007-01-16 23:22:25 +00:00

30 lines
672 B
JavaScript

function trigGetAlwaysTrue()
{
return true;
}
function trigPlayerResourceCount(player, resource)
{
return players[player].resources[resource];
}
function trigPlayerUnitCount(player, unit)
{
var unitCount = getPlayerUnitCount(player, unit);
return unitCount;
}
//Effects
function trigObjectTask(subjects, target, task)
{
for ( var i = 0; i < subjects.length; ++i )
getEntityByHandle(subjects[i]).order(ORDER_GENERIC, getEntityByHandle(target), task);
}
function trigObjectGoto(subjects, destination)
{
for ( var i = 0; i < subjects.length; ++i )
getEntityByHandle(subjects[i]).order(ORDER_GOTO, destination.x, destination.y);
}