Matei
60befbd1cf
- Added a direct addToClass/removeFromClass API for use in noise-based maps. - Raised the sea level in the game world so water can be deeper, and set it to 0 in script coordinates. - Moved some class-related utility functions to rmlibrary.js. - Modified sample maps in light of these changes. - Committed noise class which I forgot last time. This was SVN commit r4659. |
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art | ||
audio | ||
entities | ||
fonts | ||
formations | ||
gui | ||
language | ||
maps | ||
scripts | ||
shaders | ||
technologies | ||
temp |