1
0
forked from 0ad/0ad
0ad/source/simulation2
2010-07-05 18:28:19 +00:00
..
components Fix houses increasing pop limit before construction has finished 2010-07-05 18:28:19 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
scripting Fix lossy fixed<->jsval conversion. 2010-07-04 19:47:31 +00:00
serialization Use more precision in debug serialization, to help debugging of OOS errors 2010-07-04 17:03:45 +00:00
system less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
tests Use more precision in debug serialization, to help debugging of OOS errors 2010-07-04 17:03:45 +00:00
MessageTypes.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Simulation2.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00