1
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forked from 0ad/0ad
0ad/source/simulation
kevmo baf357d2ea # Began work on new pathfinder
Created CTerrain::getSlope(x,y), and added a new order type to support
high-level pathing.

This was SVN commit r3735.
2006-04-09 00:36:52 +00:00
..
scripting - fix w4 warnings 2005-08-09 15:55:44 +00:00
Aura.cpp Fixed GC bug (plus some potential ones that didn't seem to actually cause problems). 2006-03-16 03:45:31 +00:00
Aura.h Added C++ code for auras. Some things that still need to be implemented are: 2005-12-13 08:05:30 +00:00
BaseEntity.cpp #Bar borders and angle penalty 2006-04-08 22:34:54 +00:00
BaseEntity.h #Bar borders and angle penalty 2006-04-08 22:34:54 +00:00
BaseEntityCollection.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BaseEntityCollection.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
BaseFormation.cpp # Fix unportable code and g++ specific warnings 2006-04-08 23:47:29 +00:00
BaseFormation.h # Fix unportable code and g++ specific warnings 2006-04-08 23:47:29 +00:00
BaseFormationCollection.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BaseFormationCollection.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BoundingObjects.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BoundingObjects.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Collision.cpp Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
Collision.h Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
Entity.cpp # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
Entity.h # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
EntityFormation.cpp # Fix unportable code and g++ specific warnings 2006-04-08 23:47:29 +00:00
EntityFormation.h # Fix unportable code and g++ specific warnings 2006-04-08 23:47:29 +00:00
EntityHandles.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityHandles.h Fixed warnings 2005-05-18 21:19:56 +00:00
EntityManager.cpp # further documentation and improvements to lib/res/file code 2006-04-03 21:28:10 +00:00
EntityManager.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityProperties.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityStateProcessing.cpp # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
EntitySupport.h Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
EventHandlers.cpp #Bar borders and angle penalty 2006-04-08 22:34:54 +00:00
EventHandlers.h #Bar borders and angle penalty 2006-04-08 22:34:54 +00:00
FormationManager.cpp # Fix unportable code and g++ specific warnings 2006-04-08 23:47:29 +00:00
FormationManager.h # Fix unportable code and g++ specific warnings 2006-04-08 23:47:29 +00:00
LOSManager.cpp - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
LOSManager.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
PathfindEngine.cpp # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
PathfindEngine.h # Began work on new pathfinder 2006-04-09 00:36:52 +00:00
PathfindSparse.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
ProductionQueue.cpp file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up. 2006-03-07 05:44:34 +00:00
ProductionQueue.h Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
Projectile.cpp Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
Projectile.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
Scheduler.cpp Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura. 2005-12-18 07:33:16 +00:00
Scheduler.h Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set. 2005-12-18 07:41:02 +00:00
ScriptObject.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptObject.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
Simulation.cpp # further documentation and improvements to lib/res/file code 2006-04-03 21:28:10 +00:00
Simulation.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00