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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
..
scripting Fix some GCC warnings 2009-08-02 19:52:31 +00:00
tests # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Camera.cpp # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
Camera.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ColladaManager.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
GameView.h Fix #554 (camera should be always inside the terrain), based on patch from markelov 2010-09-04 12:50:27 +00:00
HFTracer.cpp Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
MapReader.h Rename CTextureManager and CTextureEntry since they are only for terrain textures 2010-09-04 21:26:52 +00:00
MapWriter.cpp Rename CTextureManager and CTextureEntry since they are only for terrain textures 2010-09-04 21:26:52 +00:00
MapWriter.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
Material.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
Material.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MaterialManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ModelDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectBase.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ObjectBase.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ObjectEntry.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
ObjectManager.h Delete lots of obsolete unused script-interface code. 2010-08-01 20:56:34 +00:00
Overlay.h # Change selection circles to match the player colour 2010-08-08 17:28:51 +00:00
ParticleEmitter.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEmitter.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEngine.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEngine.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Patch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Patch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Sprite.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Terrain.cpp Rename CTextureManager and CTextureEntry since they are only for terrain textures 2010-09-04 21:26:52 +00:00
Terrain.h Fix #554 (camera should be always inside the terrain), based on patch from markelov 2010-09-04 12:50:27 +00:00
TerrainProperties.cpp Rename CTextureManager and CTextureEntry since they are only for terrain textures 2010-09-04 21:26:52 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainTextureEntry.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainTextureManager.cpp Rename CTextureManager and CTextureEntry since they are only for terrain textures 2010-09-04 21:26:52 +00:00
TerrainTextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Unit.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Unit.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
UnitAnimation.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
UnitAnimation.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
UnitManager.cpp Warning fixes 2010-07-29 21:04:07 +00:00
UnitManager.h Warning fixes 2010-07-29 21:04:07 +00:00