1
0
forked from 0ad/0ad
0ad/source
janwas 6bf2600808 huge change:
- replace std::map with custom filename lookup container (more
efficient)
- split into 3 parts (was too big)
also added struct stat-like fields to vfsDirEnt

still under heavy development.

This was SVN commit r2058.
2005-03-27 01:46:54 +00:00
..
graphics Fixed support for extra-new actor format. Updated binaries. 2005-03-26 00:22:42 +00:00
gui Stopped undesirable loading-screen blending 2005-03-24 00:02:54 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib huge change: 2005-03-27 01:46:54 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories 2005-03-27 01:44:41 +00:00
renderer improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
scripting On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
simulation new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories 2005-03-27 01:44:41 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Actor Editor: Open / save / save as. Confirmation on exit. Allow launch from command line / Explorer. 2005-03-30 10:35:43 +00:00
main.cpp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00