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forked from 0ad/0ad
0ad/source/lib/res
janwas 6ff0cf4cab workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack.
wdbg: stripped SE_DEBUG_NAME test code (Not needed for now); also
improved breakpoint code (had a look over it).

This was SVN commit r2939.
2005-10-14 20:28:55 +00:00
..
file workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack. 2005-10-14 20:28:55 +00:00
graphics vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
sound wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
h_mgr.cpp gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
h_mgr.h all resource implementations: 2005-10-12 04:35:01 +00:00
handle.h fix include path (relative to lib) 2005-01-23 17:50:07 +00:00
mem.cpp wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
mem.h wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
res.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00