..
adts
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
allocators
Remove UniqueRange custom code in favour of unique_ptr
2020-11-22 13:43:19 +00:00
external_libraries
Adds MSAA to anti-aliasing techniques.
2020-11-15 20:07:48 +00:00
file
Remove UniqueRange custom code in favour of unique_ptr
2020-11-22 13:43:19 +00:00
pch
Remove not needed checks and code for VS2015 [VS2013 -> VS2015]
2020-01-19 12:43:41 +00:00
posix
Update (and debundle) fmt dependancy
2020-11-26 21:01:32 +00:00
res
Removes obsolete sys_cursor. Refs D2557.
2020-01-10 23:45:40 +00:00
sysdep
Rework bundle creation scripts.
2020-12-07 13:44:42 +00:00
tests
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
tex
Fix logic issue with the DXT1a texture format, refs #4549 .
2020-08-18 16:45:56 +00:00
alignment.h
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
app_hooks.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
app_hooks.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
base32.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
base32.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
bits.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
bits.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
byte_order.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
byte_order.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
code_annotation.h
Silence warnings about unused result.
2020-11-26 13:58:59 +00:00
code_generation.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
config2.h
Fix the random slowdowns and speedups on AMD CPUs for Windows
2020-11-06 23:18:16 +00:00
config.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug_stl.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug_stl.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug.h
Refactors water shader to move refraction in a separate function.
2020-10-25 21:00:52 +00:00
fnv_hash.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
fnv_hash.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
frequency_filter.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
frequency_filter.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
hash.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
input.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
input.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
lib_api.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
lib.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
lib.h
Removes duplication of Clamp function.
2019-09-26 21:14:21 +00:00
module_init.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
module_init.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
ogl.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
ogl.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
os_path.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
precompiled.h
Drop support for compiling with Visual Studio 2015
2020-11-28 16:54:48 +00:00
rand.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
rand.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
regex.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
regex.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
secure_crt.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
secure_crt.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
self_test.h
Adds Camera test for ortho projection.
2019-06-05 19:55:37 +00:00
snd.cpp
Fix crash at start in snd_detect(), fixes #4786 .
2018-02-01 18:12:53 +00:00
snd.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
status.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
status.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
svn_revision.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
svn_revision.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
timer.cpp
Fix the random slowdowns and speedups on AMD CPUs for Windows
2020-11-06 23:18:16 +00:00
timer.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
types.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
wsecure_crt.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00