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forked from 0ad/0ad
0ad/binaries/system
Acumen 268584d177 Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.

This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
..
Atlas.bat Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
Microsoft.VC80.ATL.manifest add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed 2005-11-15 16:22:15 +00:00
Microsoft.VC80.CRT.manifest add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed 2005-11-15 16:22:15 +00:00
Microsoft.VC80.DebugCRT.manifest add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed 2005-11-15 16:22:15 +00:00
readme.txt New readme file to ensure system/ doesn't get removed. 2004-08-29 20:27:05 +00:00
RebuildRandomMaps.bat Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
ScEd_Changes.txt Removed older version of ScEd, which as far as I know is too outdated to be useful now. (If I'm wrong, I've kept a backup.) 2005-04-29 13:26:13 +00:00
ScEd_readme.txt Removed older version of ScEd, which as far as I know is too outdated to be useful now. (If I'm wrong, I've kept a backup.) 2005-04-29 13:26:13 +00:00

Last Update: 29th August 2004

This is the 0 A.D. readme file. Its content is somewhat limited, since it is primarily here to stop the system/ folder from disappearing from CVS now that all binaries are stored elsewhere. ;)

If all has gone well, there should be two binaries in this folder:

* ps_test.exe: This is a customised debug version of the build. It runs like crystallised treacle, but it does keep better track of memory. If it crashes or you otherwise encounter an issue, please post the two crashdump files that appear in your data/ directory as a bug report at http://bugs.wildfiregames.com, along with the date of your build, and we will be able to trace the crashdump to isolate the error, and hopefully fix it.

* ps.exe: Run this for a release version of the build. It's faster, but it won't generate an accurate crash dump. So if it crashes, we'll have a hard time isolating the source. For testing purposes, it's therefore best to run ps_test.