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forked from 0ad/0ad
0ad/source/maths
janwas 73683b6109 # SwEng
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)

This was SVN commit r5017.
2007-05-02 12:07:08 +00:00
..
scripting # SwEng 2007-05-02 12:07:08 +00:00
tests # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Bound.cpp # Fixed minor shadow bug 2006-08-25 12:52:26 +00:00
Bound.h # Fixed minor shadow bug 2006-08-25 12:52:26 +00:00
Brush.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
Brush.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
MathUtil.h # Smoother unit rotation. 2007-02-11 22:04:54 +00:00
Matrix3D.cpp # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
Matrix3D.h # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
Noise.cpp Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
Noise.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
NUSpline.cpp # SwEng 2007-05-02 12:07:08 +00:00
NUSpline.h #Cinematic changes 2007-02-27 02:14:18 +00:00
Plane.cpp # SwEng 2007-05-02 12:07:08 +00:00
Plane.h # Aura and territory rendering 2006-08-25 06:04:33 +00:00
Quaternion.cpp # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
Quaternion.h # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
Vector2D.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
Vector3D.cpp # SwEng 2007-05-02 12:07:08 +00:00
Vector3D.h # SwEng 2007-05-02 12:07:08 +00:00
Vector4D.h # SwEng 2007-05-02 12:07:08 +00:00