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forked from 0ad/0ad
0ad/binaries/data/mods/official
Matei 77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
..
art bumpier water 2006-06-09 09:39:25 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities # Various gameplay updates. 2006-06-10 03:05:16 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
gui # Various gameplay updates. 2006-06-10 03:05:16 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps bumpier water 2006-06-09 09:39:25 +00:00
scripts # Various gameplay updates. 2006-06-10 03:05:16 +00:00
shaders Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should). 2006-05-31 22:39:29 +00:00
technologies Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00