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forked from 0ad/0ad
0ad/source/renderer
2022-12-10 10:14:35 +00:00
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backend Reduces shader inputs duplication and wraps them in a macro. Refs #6636 2022-12-10 10:14:35 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Fixes calls to SetVertexAttributeFormat with zero stride. 2022-10-09 13:03:42 +00:00
DebugRenderer.h Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
DecalRData.cpp Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
DecalRData.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
HWLightingModelRenderer.cpp Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
HWLightingModelRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
InstancingModelRenderer.cpp Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
InstancingModelRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
ModelRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
ModelVertexRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
OverlayRenderer.cpp Removes unused UV1 stream in OverlayRenderer and moves vertex data setup out of a loop. 2022-11-13 19:19:08 +00:00
OverlayRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
ParticleRenderer.cpp Moves particles data uploading out of framebuffer pass. 2022-11-06 11:31:05 +00:00
ParticleRenderer.h Moves particles data uploading out of framebuffer pass. 2022-11-06 11:31:05 +00:00
PatchRData.cpp Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
PatchRData.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
PostprocManager.cpp Remove some unnecessary string copy related to substr. 2022-12-04 19:56:12 +00:00
PostprocManager.h Adds framebuffer attachment load and store operations. 2022-11-26 21:55:17 +00:00
Renderer.cpp Fixes big screenshots after 29368cf776 and 3a4c8342a0. 2022-12-04 19:28:34 +00:00
Renderer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
RenderingOptions.cpp Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
RenderingOptions.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
RenderModifiers.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
RenderModifiers.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
SceneRenderer.cpp Adds framebuffer attachment load and store operations. 2022-11-26 21:55:17 +00:00
SceneRenderer.h Moves post processing out of scene rendering to avoid framebuffer pass duplicate. 2022-11-18 19:59:18 +00:00
ShadowMap.cpp Adds framebuffer attachment load and store operations. 2022-11-26 21:55:17 +00:00
ShadowMap.h Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer. 2022-10-12 21:51:27 +00:00
SilhouetteRenderer.cpp Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
SilhouetteRenderer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
SkyManager.cpp Adds framebuffer attachment load and store operations. 2022-11-26 21:55:17 +00:00
SkyManager.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
TerrainOverlay.cpp Reduces the uniform size of a texture transform of debug overlay shader. 2022-11-06 19:40:47 +00:00
TerrainOverlay.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
TerrainRenderer.cpp Reduces the uniform size of a texture transform of debug overlay shader. 2022-11-06 19:40:47 +00:00
TerrainRenderer.h Reduces the uniform size of a texture transform of debug overlay shader. 2022-11-06 19:40:47 +00:00
TexturedLineRData.cpp Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
TexturedLineRData.h Use CVector2D instead of float arrays for TexturedLineRData 2022-06-06 21:46:37 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexArray.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexBuffer.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexBuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexBufferManager.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexBufferManager.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
WaterManager.cpp Adds framebuffer attachment load and store operations. 2022-11-26 21:55:17 +00:00
WaterManager.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00