6d5afc10ff
This was SVN commit r246.
55 lines
1.1 KiB
C++
Executable File
55 lines
1.1 KiB
C++
Executable File
#ifndef _MODELRDATA_H
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#define _MODELRDATA_H
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#include <vector>
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#include "res/res.h"
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#include "Vector3D.h"
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#include "RenderableObject.h"
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class CModel;
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class CModelRData : public CRenderData
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{
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public:
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CModelRData(CModel* model);
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~CModelRData();
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void Update();
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void RenderStreams(u32 streamflags,const CMatrix3D& transform,bool transparentPass=false);
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// sort indices of this object from back to front according to given
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// object to camera space transform; return sqrd distance to centre of nearest triangle
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float BackToFrontIndexSort(CMatrix3D& objToCam);
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private:
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// build this renderdata object
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void Build();
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void BuildVertices();
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void BuildIndices();
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struct SVertex {
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// vertex position
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CVector3D m_Position;
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// vertex uvs for base texture
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float m_UVs[2];
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// vertex color
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SColor4ub m_Color;
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};
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// owner model
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CModel* m_Model;
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// handle to models vertex buffer
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u32 m_VB;
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// model render vertices
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SVertex* m_Vertices;
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// transformed vertex normals - required for recalculating lighting on skinned models
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CVector3D* m_Normals;
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// model render indices
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u16* m_Indices;
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};
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#endif
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