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Ykkrosh 8f976e4b8a glext_funcs: Added gDEBugger-specific extension.
Interact: Answered comment. Fixed calculation of map edge.
Renderer: Fixed unloading of water textures. Removed some redundant
state-setting in water renderer. Avoided potential problems with
floating point accuracy.

This was SVN commit r3182.
2005-12-02 02:08:26 +00:00
..
graphics ia32, sysdep: add float->int implementation and fallback version and self-test 2005-11-07 02:04:28 +00:00
gui Put opened drop-down lists on top of most other GUI controls (by increasing their z value) 2005-11-26 22:42:51 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib glext_funcs: Added gDEBugger-specific extension. 2005-12-02 02:08:26 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps glext_funcs: Added gDEBugger-specific extension. 2005-12-02 02:08:26 +00:00
renderer glext_funcs: Added gDEBugger-specific extension. 2005-12-02 02:08:26 +00:00
scripting fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
simulation (Oops, committed inconsistent code) 2005-11-20 00:52:41 +00:00
sound Fix various warnings (both implicit conversions and real bugs). 2005-11-06 17:58:47 +00:00
tools editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail) 2005-11-20 14:35:52 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00