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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities
2006-07-17 19:21:38 +00:00
..
gaia This was SVN commit r4019. 2006-06-23 02:56:33 +00:00
other This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
structures Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
units This was SVN commit r4115. 2006-07-14 22:26:29 +00:00
foundation_1x1.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_2x2.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_3x3.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_4x4.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_5x5.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
template_entity_quasi.xml Added a simpler entity init function for quasi-entites to speed up simulation init time. 2006-07-02 04:30:33 +00:00
template_entity.xml Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks). 2006-07-16 19:33:33 +00:00
template_foundation.xml Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
template_gaia_flora_bush_berry.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
template_gaia_geo_rock.xml This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
template_gaia_geo.xml This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
template_gaia.xml Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
template_structure_civic_civil_centre.xml # More work on territories - Settlements are now claimable. 2006-07-09 23:13:20 +00:00
template_structure_civic_house.xml Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
template_structure_civic_temple.xml Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates. 2006-05-16 04:43:11 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_gate.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_farmstead.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_market.xml Did more updates to commands. 2006-03-01 20:23:09 +00:00
template_structure_economic_mill.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml # More work on territories - Settlements are now claimable. 2006-07-09 23:13:20 +00:00
template_structure_military_barracks.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_dock.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_fortress.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource_field.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_special.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure.xml Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks). 2006-07-16 19:33:33 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates. 2006-05-16 04:43:11 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml fixes 2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml This was SVN commit r4046. 2006-06-28 05:16:24 +00:00
template_unit_fauna_breed_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_skittish.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_unit_hero.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_melee_spearman.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry.xml Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml Updates to the water shaders and a fix to stamina bar display on ships. 2006-05-28 22:00:01 +00:00
template_unit_mechanical_siege_ballista.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml Correcting the drunken units walking over uneven terrain 2006-05-13 04:57:40 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml # Fixed infinite loop. 2006-05-29 03:28:54 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_support_female_citizen.xml Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates. 2006-05-16 04:43:11 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit.xml Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks). 2006-07-16 19:33:33 +00:00