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forked from 0ad/0ad
0ad/source/simulation2
2010-05-07 16:32:33 +00:00
..
components Fix tests. Tidy up some old files. 2010-05-07 16:32:33 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
scripting Share component template scripts to save some memory. 2010-05-07 00:24:22 +00:00
serialization Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
system Share component template scripts to save some memory. 2010-05-07 00:24:22 +00:00
tests Skip component script tests when the mods/public/ directory is unavailable (see #490). 2010-05-07 15:59:23 +00:00
MessageTypes.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Simulation2.cpp Share component template scripts to save some memory. 2010-05-07 00:24:22 +00:00
Simulation2.h Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00
TypeList.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00