wraitii
956b3f96db
The graphical interface will show autoqueued units as 'ghost' units so the player gets immediate feedback on what's happening. The autoqueue disengages if it runs out of resources or entity limits: this reflects that the autoqueue cannot resume on its own. By changing the spot where the autoqueue pushes items, the autoqueue no longer 'buffers' one unit in advance, but remains very slightly less efficient than manual queuing. This also prevents cheats from leading to a ton of units accidentally being created. Accepted By: Freagarach Refs #6213 Differential Revision: https://code.wildfiregames.com/D4144 This was SVN commit r25779. |
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