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wraitii 956b3f96db Improvement to autoqueue usability
The graphical interface will show autoqueued units as 'ghost' units so
the player gets immediate feedback on what's happening.
The autoqueue disengages if it runs out of resources or entity limits:
this reflects that the autoqueue cannot resume on its own.

By changing the spot where the autoqueue pushes items, the autoqueue no
longer 'buffers' one unit in advance, but remains very slightly less
efficient than manual queuing. This also prevents cheats from leading to
a ton of units accidentally being created.

Accepted By: Freagarach
Refs #6213

Differential Revision: https://code.wildfiregames.com/D4144
This was SVN commit r25779.
2021-06-12 09:43:57 +00:00
..
data Improvement to autoqueue usability 2021-06-12 09:43:57 +00:00
logs
system Make real directory paths on the VFS predictable (retry) 2021-03-23 12:46:59 +00:00