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forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders/water_high.vs

15 lines
328 B
GLSL

attribute float vertexDepth;
varying vec3 worldPos;
varying vec3 waterColor; /* Water colour with LOS multiplied in */
varying float waterDepth;
void main()
{
worldPos = gl_Vertex.xyz;
waterColor = gl_Color.xyz;
waterDepth = vertexDepth;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}