15 lines
328 B
GLSL
15 lines
328 B
GLSL
attribute float vertexDepth;
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varying vec3 worldPos;
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varying vec3 waterColor; /* Water colour with LOS multiplied in */
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varying float waterDepth;
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void main()
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{
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worldPos = gl_Vertex.xyz;
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waterColor = gl_Color.xyz;
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waterDepth = vertexDepth;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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