1
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forked from 0ad/0ad
0ad/binaries/data/mods/official/art/actors/units/dude2.xml

29 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="0"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/iber_advanced.dds</texture>
</variant>
</group>
</actor>