..
adts
Removes unused BitBuf added in 5b5726ed4d
.
2021-05-25 19:42:06 +00:00
allocators
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
external_libraries
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
file
Ignore broken symlinks instead of crashing on them, fixes #6586 .
2023-04-19 16:35:00 +00:00
pch
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
posix
Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there.
2021-01-05 19:06:36 +00:00
sysdep
Ignore broken symlinks instead of crashing on them, fixes #6586 .
2023-04-19 16:35:00 +00:00
tests
Removes rand function usage from test_cache_adt.
2022-01-02 22:32:38 +00:00
tex
Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
2022-04-12 17:39:05 +00:00
alignment.h
Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff.
2021-03-03 15:13:47 +00:00
app_hooks.cpp
Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe
.
2021-11-29 18:21:49 +00:00
app_hooks.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
bits.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
bits.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
byte_order.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
byte_order.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
code_annotation.h
Removes Dehydra config macro. Introduced in 378bd89c1d
.
2021-05-22 13:28:55 +00:00
code_generation.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
config2.h
Debundle Valgrind and make it optional
2021-09-20 22:18:28 +00:00
config.h
Removes Dehydra config macro. Introduced in 378bd89c1d
.
2021-05-22 13:28:55 +00:00
debug_stl.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
debug_stl.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug.cpp
Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe
.
2021-11-29 18:21:49 +00:00
debug.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
fnv_hash.cpp
Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
2021-11-25 16:58:04 +00:00
fnv_hash.h
Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
2021-11-25 16:58:04 +00:00
frequency_filter.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
frequency_filter.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
hash.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
input.cpp
Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict.
2021-04-02 14:18:20 +00:00
input.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
lib.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
lib.h
Removes duplication of Clamp function.
2019-09-26 21:14:21 +00:00
module_init.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
module_init.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
ogl.cpp
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
ogl.h
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
os_path.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.h
Fix writing mod.json on Windows in non Latin user folders.
2022-08-05 17:55:49 +00:00
precompiled.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
rand.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
rand.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
regex.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
regex.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
secure_crt.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
secure_crt.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
self_test.h
Adds Camera test for ortho projection.
2019-06-05 19:55:37 +00:00
status.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
status.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
svn_revision.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
svn_revision.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
timer.cpp
Replace CLOCK_REALTIME by CLOCK_MONOTONIC as suggested by @janwas .
2021-01-04 11:08:19 +00:00
timer.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
types.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
wsecure_crt.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00