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forked from 0ad/0ad
0ad/source/graphics/scripting/JSInterface_Camera.cpp

302 lines
8.1 KiB
C++

#include "precompiled.h"
#include "JSInterface_Camera.h"
#include "maths/scripting/JSInterface_Vector3D.h"
#include "graphics/Camera.h"
#include "maths/Vector3D.h"
#include "maths/Matrix3D.h"
#include "maths/MathUtil.h"
#include "graphics/Terrain.h"
#include "ps/Game.h"
#include "graphics/GameView.h"
JSClass JSI_Camera::JSI_class = {
"Camera", JSCLASS_HAS_PRIVATE,
JS_PropertyStub, JS_PropertyStub,
JSI_Camera::getProperty, JSI_Camera::setProperty,
JS_EnumerateStub, JS_ResolveStub,
JS_ConvertStub, JSI_Camera::finalize,
NULL, NULL, NULL, NULL
};
JSPropertySpec JSI_Camera::JSI_props[] =
{
{ "position", JSI_Camera::vector_position, JSPROP_ENUMERATE },
{ "orientation", JSI_Camera::vector_orientation, JSPROP_ENUMERATE },
{ "up", JSI_Camera::vector_up, JSPROP_ENUMERATE },
{ 0 },
};
JSFunctionSpec JSI_Camera::JSI_methods[] =
{
{ "lookAt", JSI_Camera::lookAt, 2, 0, 0 },
{ "getFocus", JSI_Camera::getFocus, 0, 0, 0 },
{ 0 }
};
void JSI_Camera::init()
{
g_ScriptingHost.DefineCustomObjectType( &JSI_class, JSI_Camera::construct, 0, JSI_props, JSI_methods, NULL, NULL );
}
JSI_Camera::Camera_Info::Camera_Info()
{
Initialise();
}
JSI_Camera::Camera_Info::Camera_Info( const CVector3D& Position )
{
CMatrix3D Orient;
Orient.SetXRotation( DEGTORAD( 30 ) );
Orient.RotateY( DEGTORAD( -45 ) );
Orient.Translate( Position );
Initialise( (const CMatrix3D&)Orient );
}
JSI_Camera::Camera_Info::Camera_Info( const CVector3D& Position, const CVector3D& Orientation )
{
Initialise();
m_Data->LookAlong( Position, Orientation, CVector3D( 0.0f, 1.0f, 0.0f ) );
}
JSI_Camera::Camera_Info::Camera_Info( const CVector3D& Position, const CVector3D& Orientation, const CVector3D& Up )
{
Initialise();
m_Data->LookAlong( Position, Orientation, Up );
}
JSI_Camera::Camera_Info::Camera_Info( const CMatrix3D& Orientation )
{
Initialise( Orientation );
}
JSI_Camera::Camera_Info::Camera_Info( CCamera* Reference )
{
m_Data = Reference;
m_EngineOwned = true;
}
JSI_Camera::Camera_Info::~Camera_Info()
{
if( !m_EngineOwned )
delete( m_Data );
}
void JSI_Camera::Camera_Info::Initialise()
{
CMatrix3D Orient;
Orient.SetXRotation( DEGTORAD( 30 ) );
Orient.RotateY( DEGTORAD( -45 ) );
Orient.Translate( 100, 150, -100 );
Initialise( (const CMatrix3D&)Orient );
}
void JSI_Camera::Camera_Info::Initialise( const CMatrix3D& Orientation )
{
m_Data = new CCamera();
m_EngineOwned = false;
m_Data->LookAlong( Orientation.GetTranslation(), Orientation.GetIn(), Orientation.GetUp() );
}
void JSI_Camera::Camera_Info::Freshen()
{
m_sv_Position = m_Data->m_Orientation.GetTranslation();
m_sv_Orientation = m_Data->m_Orientation.GetIn();
m_sv_Up = m_Data->m_Orientation.GetUp();
}
void JSI_Camera::Camera_Info::Update()
{
m_Data->LookAlong( m_sv_Position, m_sv_Orientation, m_sv_Up );
}
void JSI_Camera::Camera_Info::FreshenTarget()
{
m_sv_Target = m_Data->GetFocus();
}
JSBool JSI_Camera::getCamera( JSContext* cx, JSObject* UNUSED(obj), jsval UNUSED(id), jsval* vp )
{
if( g_Game && g_Game->GetView()->GetCamera() )
{
JSObject* camera = JS_NewObject( cx, &JSI_Camera::JSI_class, NULL, NULL );
JS_SetPrivate( cx, camera, new Camera_Info( g_Game->GetView()->GetCamera() ) );
*vp = OBJECT_TO_JSVAL( camera );
}
else
{
*vp = JSVAL_NULL;
}
return( JS_TRUE );
}
JSBool JSI_Camera::setCamera( JSContext* cx, JSObject* UNUSED(obj), jsval UNUSED(id), jsval* vp )
{
JSObject* camera = JSVAL_TO_OBJECT( *vp );
Camera_Info* cameraInfo;
if( !JSVAL_IS_OBJECT( *vp ) || NULL == ( cameraInfo = (Camera_Info*)JS_GetInstancePrivate( cx, camera, &JSI_Camera::JSI_class, NULL ) ) )
{
JS_ReportError( cx, "[Camera] Invalid object" );
}
else
{
g_Game->GetView()->GetCamera()->m_Orientation = cameraInfo->m_Data->m_Orientation;
}
return( JS_TRUE );
}
JSBool JSI_Camera::getProperty( JSContext* cx, JSObject* obj, jsval id, jsval* vp )
{
if( !JSVAL_IS_INT( id ) )
return( JS_TRUE );
Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
if( !cameraInfo )
{
JS_ReportError( cx, "[Camera] Invalid Reference" );
return( JS_TRUE );
}
CVector3D* d;
switch( ToPrimitive<int>( id ) )
{
case vector_position: d = &cameraInfo->m_sv_Position; break;
case vector_orientation: d = &cameraInfo->m_sv_Orientation; break;
case vector_up: d = &cameraInfo->m_sv_Up; break;
default: return( JS_TRUE );
}
JSObject* vector3d = JS_NewObject( g_ScriptingHost.getContext(), &JSI_Vector3D::JSI_class, NULL, NULL );
JS_SetPrivate( g_ScriptingHost.getContext(), vector3d, new JSI_Vector3D::Vector3D_Info( d, cameraInfo, ( void( IPropertyOwner::* )() )&Camera_Info::Update, ( void( IPropertyOwner::* )() )&Camera_Info::Freshen ) );
*vp = OBJECT_TO_JSVAL( vector3d );
return( JS_TRUE );
}
JSBool JSI_Camera::setProperty( JSContext* cx, JSObject* obj, jsval id, jsval* vp )
{
if( !JSVAL_IS_INT( id ) )
return( JS_TRUE );
Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
if( !cameraInfo )
{
JS_ReportError( cx, "[Camera] Invalid reference" );
return( JS_TRUE );
}
JSObject* vector3d = JSVAL_TO_OBJECT( *vp );
JSI_Vector3D::Vector3D_Info* v = NULL;
if( JSVAL_IS_OBJECT( *vp ) && NULL != ( v = (JSI_Vector3D::Vector3D_Info*)JS_GetInstancePrivate( g_ScriptingHost.getContext(), vector3d, &JSI_Vector3D::JSI_class, NULL ) ) )
{
cameraInfo->Freshen();
switch( ToPrimitive<int>( id ) )
{
case vector_position: cameraInfo->m_sv_Position = *( v->vector ); break;
case vector_orientation: cameraInfo->m_sv_Orientation = *( v->vector ); break;
case vector_up: cameraInfo->m_sv_Up = *( v->vector ); break;
}
cameraInfo->Update();
}
return( JS_TRUE );
}
#define GETVECTOR( jv ) ( ( JSVAL_IS_OBJECT( jv ) && NULL != ( v = (JSI_Vector3D::Vector3D_Info*)JS_GetInstancePrivate( g_ScriptingHost.getContext(), JSVAL_TO_OBJECT( jv ), &JSI_Vector3D::JSI_class, NULL ) ) ) ? *(v->vector) : CVector3D() )
JSBool JSI_Camera::lookAt( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval )
{
JSI_Vector3D::Vector3D_Info* v = NULL;
Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
if( 2 <= argc && argc <= 3 )
{
cameraInfo->m_sv_Position = GETVECTOR( argv[0] );
cameraInfo->m_sv_Orientation = ( GETVECTOR( argv[1] ) - GETVECTOR( argv[0] ) );
cameraInfo->m_sv_Orientation.Normalize();
}
else
{
JS_ReportError( cx, "[Camera] lookAt: incorrect argument count" );
*rval = JSVAL_FALSE;
return( JS_TRUE );
}
if( argc == 2 )
{
cameraInfo->m_sv_Up = CVector3D( 0.0f, 1.0f, 0.0f );
}
else if( argc == 3 )
{
cameraInfo->m_sv_Up = GETVECTOR( argv[2] );
}
cameraInfo->Update();
*rval = JSVAL_TRUE;
return( JS_TRUE );
}
JSBool JSI_Camera::getFocus( JSContext* cx, JSObject* obj,
uintN UNUSED(argc), jsval* UNUSED(argv), jsval* rval )
{
// Largely copied from the equivalent method in CCamera
Camera_Info* cameraInfo = (Camera_Info*)JS_GetPrivate( cx, obj );
JSObject* vector3d = JS_NewObject( g_ScriptingHost.getContext(), &JSI_Vector3D::JSI_class, NULL, NULL );
JS_SetPrivate( g_ScriptingHost.getContext(), vector3d, new JSI_Vector3D::Vector3D_Info( &( cameraInfo->m_sv_Target ), cameraInfo, NULL, ( void( IPropertyOwner::* )() )&Camera_Info::FreshenTarget ) );
*rval = OBJECT_TO_JSVAL( vector3d );
return( JS_TRUE );
}
JSBool JSI_Camera::construct( JSContext* cx, JSObject* UNUSED(obj),
uintN argc, jsval* argv, jsval* rval )
{
JSI_Vector3D::Vector3D_Info* v = NULL;
JSObject* camera = JS_NewObject( cx, &JSI_Camera::JSI_class, NULL, NULL );
if( argc == 0 )
{
JS_SetPrivate( cx, camera, new Camera_Info() );
}
else if( argc == 1 )
{
JS_SetPrivate( cx, camera, new Camera_Info( GETVECTOR( argv[0] ) ) );
}
else if( argc == 2 )
{
JS_SetPrivate( cx, camera, new Camera_Info( GETVECTOR( argv[0] ), GETVECTOR( argv[1] ) ) );
}
else if( argc == 3 )
{
JS_SetPrivate( cx, camera, new Camera_Info( GETVECTOR( argv[0] ), GETVECTOR( argv[1] ), GETVECTOR( argv[2] ) ) );
}
else
{
JS_ReportError( cx, "[Camera] Too many arguments to constructor" );
*rval = JSVAL_NULL;
return( JS_TRUE );
}
#undef GET_VECTOR
*rval = OBJECT_TO_JSVAL( camera );
return( JS_TRUE );
}
void JSI_Camera::finalize( JSContext* cx, JSObject* obj )
{
delete( (Camera_Info*)JS_GetPrivate( cx, obj ) );
}