1
0
forked from 0ad/0ad
0ad/source
2008-12-21 19:56:50 +00:00
..
collada Don't redefine UNUSED 2008-09-18 17:09:36 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics slight improvement, use ARCH_X86_X64 instead of ARCH_IA32||ARCH_AMD64 2008-09-27 10:23:05 +00:00
gui warning fixes 2008-09-18 11:31:12 +00:00
i18n Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible 2008-07-19 00:20:54 +00:00
lib # fix warnings 2008-12-17 16:32:46 +00:00
maths dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
network NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix) 2008-12-21 19:56:50 +00:00
pch pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
ps #Players list in the Multiplayer menu is now working. 2008-11-22 22:44:02 +00:00
renderer fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel 2008-10-18 17:58:04 +00:00
scripting warning fixes 2008-09-18 11:31:12 +00:00
simulation Adding the m_base check. 2008-11-25 00:03:24 +00:00
sound # fix some sound-related problems 2008-11-23 20:29:12 +00:00
tools Changes to public SVN log's HTML output format, from last weekend 2008-11-28 22:30:50 +00:00
main.cpp more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
test_setup.cpp premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00