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0ad/source/renderer/scripting/JSInterface_Renderer.h

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C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSINTERFACE_RENDERER
#define INCLUDED_JSINTERFACE_RENDERER
class ScriptInterface;
#define DECLARE_BOOLEAN_SCRIPT_SETTING(NAME) \
bool Get##NAME##Enabled(void* cbdata); \
void Set##NAME##Enabled(void* cbdata, bool Enabled);
namespace JSI_Renderer
{
std::string GetRenderPath(void* cbdata);
void SetRenderPath(void* cbdata, std::string name);
DECLARE_BOOLEAN_SCRIPT_SETTING(Shadows);
DECLARE_BOOLEAN_SCRIPT_SETTING(ShadowPCF);
DECLARE_BOOLEAN_SCRIPT_SETTING(Particles);
DECLARE_BOOLEAN_SCRIPT_SETTING(PreferGLSL);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterNormal);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterRealDepth);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterReflection);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterRefraction);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterFoam);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterCoastalWaves);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterShadow);
DECLARE_BOOLEAN_SCRIPT_SETTING(Silhouettes);
DECLARE_BOOLEAN_SCRIPT_SETTING(ShowSky);
void RegisterScriptFunctions(ScriptInterface& scriptInterface);
}
#undef DECLARE_BOOLEAN_SCRIPT_SETTING
#endif