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wraitii b7ff371d00 Prevent OOM crash in Reference Tree on error
The structTree, in case of errors, could have enough items to draw to
trigger an OOM failure in the Arena allocator.

This fixes that by hiding elements by default and some c++ memory
optimisation (mostly, this should make all platforms take the same
memory footprint for VisibleObject).

Discussed with vladislavbelov and s0600204

Differential Revision: https://code.wildfiregames.com/D4114
This was SVN commit r25746.
2021-06-08 14:57:59 +00:00
..
data Prevent OOM crash in Reference Tree on error 2021-06-08 14:57:59 +00:00
logs
system Make real directory paths on the VFS predictable (retry) 2021-03-23 12:46:59 +00:00