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forked from 0ad/0ad
0ad/source/gui/GUIManager.cpp
Yves e9e05f4efc Second (main) commit for the SpiderMonkey upgrade.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.

Spcial thanks to:
 - H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
 - Leper for the review.
 - Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
 - The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
 - All the other people who helped

Refs #1886
Fixes #2442
Fixes #2416

This was SVN commit r14877.
2014-03-28 20:26:32 +00:00

391 lines
12 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "GUIManager.h"
#include "CGUI.h"
#include "lib/timer.h"
#include "ps/Filesystem.h"
#include "ps/CLogger.h"
#include "ps/Profile.h"
#include "ps/XML/Xeromyces.h"
#include "scriptinterface/ScriptInterface.h"
CGUIManager* g_GUI = NULL;
// General TODOs:
//
// A lot of the CGUI data could (and should) be shared between
// multiple pages, instead of treating them as completely independent, to save
// memory and loading time.
// called from main loop when (input) events are received.
// event is passed to other handlers if false is returned.
// trampoline: we don't want to make the HandleEvent implementation static
InReaction gui_handler(const SDL_Event_* ev)
{
PROFILE("GUI event handler");
return g_GUI->HandleEvent(ev);
}
CGUIManager::CGUIManager()
{
m_ScriptRuntime = g_ScriptRuntime;
m_ScriptInterface.reset(new ScriptInterface("Engine", "GUIManager", m_ScriptRuntime));
m_ScriptInterface->SetCallbackData(this);
m_ScriptInterface->LoadGlobalScripts();
}
CGUIManager::~CGUIManager()
{
}
bool CGUIManager::HasPages()
{
return !m_PageStack.empty();
}
void CGUIManager::SwitchPage(const CStrW& pageName, ScriptInterface* srcScriptInterface, CScriptVal initData)
{
// The page stack is cleared (including the script context where initData came from),
// therefore we have to clone initData.
shared_ptr<ScriptInterface::StructuredClone> initDataClone;
if (initData.get() != JSVAL_VOID)
{
initDataClone = srcScriptInterface->WriteStructuredClone(initData.get());
}
m_PageStack.clear();
PushPage(pageName, initDataClone);
}
void CGUIManager::PushPage(const CStrW& pageName, shared_ptr<ScriptInterface::StructuredClone> initData)
{
m_PageStack.push_back(SGUIPage());
m_PageStack.back().name = pageName;
m_PageStack.back().initData = initData;
LoadPage(m_PageStack.back());
}
void CGUIManager::PopPage()
{
if (m_PageStack.size() < 2)
{
debug_warn(L"Tried to pop GUI page when there's < 2 in the stack");
return;
}
m_PageStack.pop_back();
}
void CGUIManager::PopPageCB(shared_ptr<ScriptInterface::StructuredClone> args)
{
shared_ptr<ScriptInterface::StructuredClone> initDataClone = m_PageStack.back().initData;
PopPage();
shared_ptr<ScriptInterface> scriptInterface = m_PageStack.back().gui->GetScriptInterface();
CScriptVal initDataVal;
if (initDataClone)
initDataVal = scriptInterface->ReadStructuredClone(initDataClone);
else
{
LOGERROR(L"Called PopPageCB when initData (which should contain the callback function name) isn't set!");
return;
}
if (!scriptInterface->HasProperty(initDataVal.get(), "callback"))
{
LOGERROR(L"Called PopPageCB when the callback function name isn't set!");
return;
}
std::string callback;
if (!scriptInterface->GetProperty(initDataVal.get(), "callback", callback))
{
LOGERROR(L"Failed to get the callback property as a string from initData in PopPageCB!");
return;
}
if (!scriptInterface->HasProperty(scriptInterface->GetGlobalObject(), callback.c_str()))
{
LOGERROR(L"The specified callback function %hs does not exist in the page %ls", callback.c_str(), m_PageStack.back().name.c_str());
return;
}
CScriptVal argVal;
if (args)
argVal = scriptInterface->ReadStructuredClone(args);
if (!scriptInterface->CallFunctionVoid(scriptInterface->GetGlobalObject(), callback.c_str(), argVal))
{
LOGERROR(L"Failed to call the callback function %hs in the page %ls", callback.c_str(), m_PageStack.back().name.c_str());
return;
}
}
void CGUIManager::DisplayMessageBox(int width, int height, const CStrW& title, const CStrW& message)
{
// Set up scripted init data for the standard message box window
CScriptValRooted data;
m_ScriptInterface->Eval("({})", data);
m_ScriptInterface->SetProperty(data.get(), "width", width, false);
m_ScriptInterface->SetProperty(data.get(), "height", height, false);
m_ScriptInterface->SetProperty(data.get(), "mode", 2, false);
m_ScriptInterface->SetProperty(data.get(), "title", std::wstring(title), false);
m_ScriptInterface->SetProperty(data.get(), "message", std::wstring(message), false);
// Display the message box
PushPage(L"page_msgbox.xml", m_ScriptInterface->WriteStructuredClone(data.get()));
}
void CGUIManager::LoadPage(SGUIPage& page)
{
// If we're hotloading then try to grab some data from the previous page
// TODO: Currently we have to guarantee that previousPageScriptInterface lives longer than hotloadData because the structured
// clone needs a JSContext (which is part of previousPageScriptInterface) to be freed. This changes with the SpiderMonkey upgrade.
// This function can be cleanup up a bit after the upgrade.
shared_ptr<ScriptInterface> previousPageScriptInterface;
shared_ptr<ScriptInterface::StructuredClone> hotloadData;
if (page.gui)
{
CScriptVal hotloadDataVal;
previousPageScriptInterface = page.gui->GetScriptInterface();
previousPageScriptInterface->CallFunction(previousPageScriptInterface->GetGlobalObject(), "getHotloadData", hotloadDataVal);
hotloadData = previousPageScriptInterface->WriteStructuredClone(hotloadDataVal.get());
}
page.inputs.clear();
page.gui.reset(new CGUI(m_ScriptRuntime));
page.gui->Initialize();
VfsPath path = VfsPath("gui") / page.name;
page.inputs.insert(path);
CXeromyces xero;
if (xero.Load(g_VFS, path) != PSRETURN_OK)
{
if (hotloadData)
hotloadData.reset();
if (previousPageScriptInterface)
previousPageScriptInterface.reset();
// Fail silently (Xeromyces reported the error)
return;
}
int elmt_page = xero.GetElementID("page");
int elmt_include = xero.GetElementID("include");
XMBElement root = xero.GetRoot();
if (root.GetNodeName() != elmt_page)
{
LOGERROR(L"GUI page '%ls' must have root element <page>", page.name.c_str());
if (hotloadData)
hotloadData.reset();
if (previousPageScriptInterface)
previousPageScriptInterface.reset();
return;
}
XERO_ITER_EL(root, node)
{
if (node.GetNodeName() != elmt_include)
{
LOGERROR(L"GUI page '%ls' must only have <include> elements inside <page>", page.name.c_str());
continue;
}
CStrW name (node.GetText().FromUTF8());
PROFILE2("load gui xml");
PROFILE2_ATTR("name: %ls", name.c_str());
TIMER(name.c_str());
VfsPath path = VfsPath("gui") / name;
page.gui->LoadXmlFile(path, page.inputs);
}
// Remember this GUI page, in case the scripts call FindObjectByName
shared_ptr<CGUI> oldGUI = m_CurrentGUI;
m_CurrentGUI = page.gui;
page.gui->SendEventToAll("load");
shared_ptr<ScriptInterface> scriptInterface = page.gui->GetScriptInterface();
CScriptVal initDataVal;
CScriptVal hotloadDataVal;
if (page.initData)
initDataVal = scriptInterface->ReadStructuredClone(page.initData);
if (hotloadData)
hotloadDataVal = scriptInterface->ReadStructuredClone(hotloadData);
// Call the init() function
if (!scriptInterface->CallFunctionVoid(
scriptInterface->GetGlobalObject(),
"init",
initDataVal,
hotloadDataVal)
)
{
LOGERROR(L"GUI page '%ls': Failed to call init() function", page.name.c_str());
}
m_CurrentGUI = oldGUI;
if (hotloadData)
hotloadData.reset();
if (previousPageScriptInterface)
previousPageScriptInterface.reset();
}
Status CGUIManager::ReloadChangedFiles(const VfsPath& path)
{
for (PageStackType::iterator it = m_PageStack.begin(); it != m_PageStack.end(); ++it)
{
if (it->inputs.count(path))
{
LOGMESSAGE(L"GUI file '%ls' changed - reloading page '%ls'", path.string().c_str(), it->name.c_str());
LoadPage(*it);
// TODO: this can crash if LoadPage runs an init script which modifies the page stack and breaks our iterators
}
}
return INFO::OK;
}
CScriptVal CGUIManager::GetSavedGameData(ScriptInterface*& pPageScriptInterface)
{
CScriptVal data;
if (!top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "getSavedGameData", data))
LOGERROR(L"Failed to call getSavedGameData() on the current GUI page");
pPageScriptInterface = GetScriptInterface().get();
return data;
}
std::string CGUIManager::GetSavedGameData()
{
CScriptVal data;
top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "getSavedGameData", data);
return top()->GetScriptInterface()->StringifyJSON(data.get(), false);
}
void CGUIManager::RestoreSavedGameData(std::string jsonData)
{
top()->GetScriptInterface()->CallFunctionVoid(top()->GetGlobalObject(), "restoreSavedGameData",
top()->GetScriptInterface()->ParseJSON(jsonData));
}
InReaction CGUIManager::HandleEvent(const SDL_Event_* ev)
{
// We want scripts to have access to the raw input events, so they can do complex
// processing when necessary (e.g. for unit selection and camera movement).
// Sometimes they'll want to be layered behind the GUI widgets (e.g. to detect mousedowns on the
// visible game area), sometimes they'll want to intercepts events before the GUI (e.g.
// to capture all mouse events until a mouseup after dragging).
// So we call two separate handler functions:
bool handled;
{
PROFILE("handleInputBeforeGui");
if (top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "handleInputBeforeGui", *ev, top()->FindObjectUnderMouse(), handled))
if (handled)
return IN_HANDLED;
}
{
PROFILE("handle event in native GUI");
InReaction r = top()->HandleEvent(ev);
if (r != IN_PASS)
return r;
}
{
PROFILE("handleInputAfterGui");
if (top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "handleInputAfterGui", *ev, handled)) if (handled)
return IN_HANDLED;
}
return IN_PASS;
}
bool CGUIManager::GetPreDefinedColor(const CStr& name, CColor& output)
{
return top()->GetPreDefinedColor(name, output);
}
IGUIObject* CGUIManager::FindObjectByName(const CStr& name) const
{
// This can be called from scripts run by TickObjects,
// and we want to return it the same GUI page as is being ticked
if (m_CurrentGUI)
return m_CurrentGUI->FindObjectByName(name);
else
return top()->FindObjectByName(name);
}
void CGUIManager::SendEventToAll(const CStr& eventName)
{
top()->SendEventToAll(eventName);
}
void CGUIManager::TickObjects()
{
PROFILE3("gui tick");
// Save an immutable copy so iterators aren't invalidated by tick handlers
PageStackType pageStack = m_PageStack;
for (PageStackType::iterator it = pageStack.begin(); it != pageStack.end(); ++it)
{
m_CurrentGUI = it->gui;
it->gui->TickObjects();
}
m_CurrentGUI.reset();
}
void CGUIManager::Draw()
{
PROFILE3_GPU("gui");
for (PageStackType::iterator it = m_PageStack.begin(); it != m_PageStack.end(); ++it)
it->gui->Draw();
}
void CGUIManager::UpdateResolution()
{
for (PageStackType::iterator it = m_PageStack.begin(); it != m_PageStack.end(); ++it)
it->gui->UpdateResolution();
}
// This returns a shared_ptr to make sure the CGUI doesn't get deallocated
// while we're in the middle of calling a function on it (e.g. if a GUI script
// calls SwitchPage)
shared_ptr<CGUI> CGUIManager::top() const
{
ENSURE(m_PageStack.size());
return m_PageStack.back().gui;
}