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forked from 0ad/0ad
0ad/binaries/data/mods/official
Matei bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
..
art don't need this anymore 2005-05-28 00:04:08 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities some entity tweaks - change unit footprint size and attack rates 2005-05-27 05:01:01 +00:00
fonts Itsy bitsy Editor adjustments. 2004-12-28 12:55:49 +00:00
gui Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps More work on RMS: 2005-06-06 07:46:28 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00